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Aircraft Cfg. question
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kane35



Joined: 09 Mar 2004
Posts: 134
Location: USA

Posted: Sat Jul 07, 2007 7:57 am    Post subject: Aircraft Cfg. question  

I have a question, i downloaded a aircraft that dosent bank/turn quick like it should.. so what in the Aircraft CFG. do i edit? like what do i change to fix the turn quicker?
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mel wilson



Joined: 26 Oct 2006
Posts: 1899
Location: England, Biggin Hill, (EGKB)

Posted: Sat Jul 07, 2007 8:47 am    Post subject:  

I think you need to give a few more details, like where you downloaded the aircraft from, and file name.

Mel.
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kane35



Joined: 09 Mar 2004
Posts: 134
Location: USA

Posted: Sat Jul 07, 2007 9:58 am    Post subject:  

i downloaded it from simviation, its the american 767 aircraft.. and i had a friend who edit the cfg file for the aircraft.. But i dont know what he did to make it turn faster.. i have no way of contact.. but i know it can be done.
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mel wilson



Joined: 26 Oct 2006
Posts: 1899
Location: England, Biggin Hill, (EGKB)

Posted: Sat Jul 07, 2007 10:55 am    Post subject:  

Ok, sit tight, and keep checking back, there a few guys on here that will have the answer.

Mel.
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rd



Joined: 10 Mar 2005
Posts: 3757
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Sat Jul 07, 2007 4:36 pm    Post subject:  

Change the .air file from a simular 767 that flies good, and replace your American one.

Or, you could get airedit, and play with the settings in the .air file. But if you don't know what your doing, you'll be in big trouble real quick.

RD
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tropicalfish



Joined: 04 Oct 2005
Posts: 862

Posted: Sat Jul 07, 2007 7:22 pm    Post subject:  

Who made the 767?
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groundsquirrel



Joined: 10 Mar 2004
Posts: 3638
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)

Posted: Sat Jul 07, 2007 10:24 pm    Post subject: uhhhh  

uhhhhhhhhhh


Boeing?

LMAO......GS got one right :D :lol: :P :twisted: RD
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tomcatdriver2006



Joined: 28 Jul 2006
Posts: 401
Location: KMCK

Posted: Sun Jul 08, 2007 2:47 pm    Post subject: WHAT, WHERE & Y!  

Who took my post down from this FDE ??:

"How to make a plane turn faster"

My answer was after the Fish guy. He was there cleaning his tanks, even offered me a guppy for a snack!,

Then there is GS's answer. Did his Rats EAT my answer?

IF YOU DON'T WANT MY ANSWERS FINE. Go figure it out yourself, geesh!

*Hey Hark, OF course, the servers ate it.

Just have the FRIGGIN HUEVOS TO SAY SO! This wastes my time!

If someone "killed" it TELL ME WHY!

That post was a serious answer to a legit FE aerodynamic problem WHICH I knew the answer for this guy.

GOOD THING I DID NOT TRY TO TEACH HIM the method!

'nuf said

A "Smokin" TomcatDriver
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Radioman



Joined: 31 Jul 2005
Posts: 123
Location: KLFT

Posted: Sun Jul 08, 2007 3:21 pm    Post subject:  

Goto the [flight tuning] section in the aircraft.cfg file and find aileron effectiveness=1.0 or whatever value is assigned and increase that number to 1.3 or 1.5 or whatever. Try playing with different values for the aileron effectiveness, save the aircraft.cfg file anew each time and reload that aircraft from the aircraft selection screen so that FS will load the new value and try it with each change. You will notice that it will bank quicker and easier each time you increase the aileron effectiveness value.

Be careful though when playing with values such as drag, lift and thrust, etc. because changing some of these items will affect other performance parameters. For example if you set the drag too low it will be impossible to slow the plane down enough to land, your range will be unrealistically high, and your engines will seem unrealistically powerful.
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tomcatdriver2006



Joined: 28 Jul 2006
Posts: 401
Location: KMCK

Posted: Sun Jul 08, 2007 3:43 pm    Post subject: if u had th chance to read mt GHOSTLY answer u would  

NOE:
A turn of an aircraft from any hdg like: "180 to Port, new bearing 090" does not occur because the pilot BANKS.

I can fly from Tokyo to SFO with a 45 degree bank, correcting for slip, windage, drag, and good old gravity.

MY answer said it all. IT however did not FIX the problem. I am not spending 10 hours on ANOTHER DEVELOPER's Mistake WHO SHOULD HAVE BEEN CONTACTED in the FIRST.

A turn is a rotation about the Z axis through the CG.

It entails a minimum of "3 degrees of freedom" in the calculations of the FDE before a safe, effective, & responsive turn can be made. Using the Pitch, Yaw, Roll "degrees of freedom": Elevators, Rudder, & Ailerons

There are 6 degrees of freedom used by MSFT Gaming engineers to calculate the changes needed to occur to create such a critical event.

Normally, 12 degrees of freedom is used in real life.

The pros use multi-million dollar simulators to model their aircraft. We have a $50 dollar toy game.

You will get close. NEVER like the real ones.

TD
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Radioman



Joined: 31 Jul 2005
Posts: 123
Location: KLFT

Posted: Sun Jul 08, 2007 4:16 pm    Post subject:  

Good point. I was under the impression that he wanted it to roll faster. If he wants it to make a tighter turn then, uhhh, good luck. The 767 is a big heavy plane and it flies like a big heavy plane. Boring plane to be a passenger on unless you can get the cockpit jumpseat and watch all the activity.
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tomcatdriver2006



Joined: 28 Jul 2006
Posts: 401
Location: KMCK

Posted: Sun Jul 08, 2007 9:20 pm    Post subject: bring a six pack  

of BEER for RD, Oreo'sfor the kids, ONE GOLD PARACHUTE!

nobody said the kids were yours, lol

The Surclaro romper room has some leftovers. ,,,,,,, :D 8)
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kane35



Joined: 09 Mar 2004
Posts: 134
Location: USA

Posted: Tue Jul 10, 2007 5:03 am    Post subject:  

Radioman thanks, Thats what i was looking for!! thanks for all the help!
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rd



Joined: 10 Mar 2005
Posts: 3757
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Tue Jul 10, 2007 7:31 am    Post subject:  

Let us know....in the romper room, if that worked for you or not.

The info would be good to know for others that may have a/the simular/same problem.

RD
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Radioman



Joined: 31 Jul 2005
Posts: 123
Location: KLFT

Posted: Tue Jul 10, 2007 6:09 pm    Post subject:  

Lemme add to my post. You can fix a few other things in that [flight tuning] section without messing up other flight characteristics. For example some planes I downloaded have an oversensitive pitch trim. It was nearly impossible to trim the aircraft to fly level or at a certain rate of climb or descent. I went into the [flight tuning] section and changed "elevator_trim_effectiveness=1.0" to "elevator_trim_effectiveness=0.4"
Try playing with some of these various values when you get a plane that just isn't right. Each time you change one of these numbers remember to save the aircraft.cfg file and go to your aircraft selection screen and reload that same plane so that the cfg files are loaded anew. You can use this method to tweak an aircraft without having to restart FS. I like to do research on the range and fuel burn rates of the aircraft I download and tweak them in the cfg file to make them like the real ones.
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