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FS9 Gmax / Anim8r 1st time try
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capt.PropwashKCHS



Joined: 11 Feb 2006
Posts: 879
Location: KCHS, Charletson, South Carolina

Posted: Thu Feb 28, 2008 2:45 am    Post subject: FS9 Gmax / Anim8r 1st time try  

Well, im playing around in Anim8r just to kind of goof off and see what i can come up with, before i tackle the Back to the Furture Delorean ( :? )
and this is what i have created so far. I have yet to import it into gmax, or get some other file that i have yet to figure out what i need yet..... im trying to study (thanks to HARKONNEN :!: :!: :!: ) and play around at the same time for the time being.


GS, RD, Hark,... what do you think... yeah i know it is CHILDISH, but its what i could think of at the moment that was simple geometry (god i hated that class back in HS and here it is I "need" it to build a @#$% car!!! UGH!! :lol: )



I call this little do-dad.... LITTLE PINK WAGGON... (tires are just black spheres for the time being)




edit:: in anim8r, how do you get the 4 views like in GMAX?? top, front, "side", perspective??? if i could have the 4 views like in GMAX, then it would make modeling a hell of a lot easier.... i could work in 3-4 dimensions instead of 1 and having to rotate and twist it just to get to where i can see where i want to put something properly.
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harkonnen



Joined: 08 May 2005
Posts: 1589
Location: New Liskeard, Ontario, Canada

Posted: Thu Feb 28, 2008 10:49 am    Post subject:  

Betcha a stale donut that you figured it out before I posted this.

EDIT: I'm awful lazy now, worked until 4 am - on the weekend I'll post up a nice Anim8or screenie with pointers to all the goodies. I have good tips too, save you some WTF? moments. Car modelling tutes around the net, too - some Anim8or specific.

I like your wagon.

A Delorean is a wicked choice to go for, not too curvy, but sleek as hell.
When the time comes we'll chat about spinning tires and retractable tires and flap animations....serious fun - not really hard to do at all.

Please consider continuing to pursue the SDK setup, and the MakeMDL plugin placement. It's all a little different once you've gotten even the simplest thing into FS to fly around. Get your exports working around the same time you're getting all razzle-dazzled by the fun in Anim8or and somehow the spark is greater, your aircraft possibilities closer. And of course, a lot of your free time gets eaten up, but it's so much better than T.V. :)
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capt.PropwashKCHS



Joined: 11 Feb 2006
Posts: 879
Location: KCHS, Charletson, South Carolina

Posted: Thu Feb 28, 2008 11:46 pm    Post subject:  

ok i found the VIEW > ALL... and it will give me the 4 quadrants... but in your s/s it "tells" you what view it is (like gmax)... any way to get it to TELL you what view it is???? im sure you can imagine that after just 1 hour of trying to build my simple yet complicated pink wagon that you will start to forget what view is what.
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harkonnen



Joined: 08 May 2005
Posts: 1589
Location: New Liskeard, Ontario, Canada

Posted: Fri Feb 29, 2008 7:36 am    Post subject:  

Go to 'File' in the top toolbar, click 'Configure GUI' and make sure 'Show Labels' is ticked...gives you the display that you are talking about.

My newbie tip of the evening; Don't get in the habit of moving a model around to look at it or work on it. In Anim8or there is a button up top that when depressed allows you to rotate any view by left clicking and dragging, or pan it by right clicking and dragging....then 'View/Reset' puts the view back straight-on when you need it.
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rd



Joined: 10 Mar 2005
Posts: 4300
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Fri Feb 29, 2008 8:55 am    Post subject:  

Jeez, you make it sound so darn easy. :D

Stay with Hark on this one Chris. You'll either be glad you did, or wished you didn't. But hey, it's all fun-n-games, untill it crashes.....Right???

RD
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capt.PropwashKCHS



Joined: 11 Feb 2006
Posts: 879
Location: KCHS, Charletson, South Carolina

Posted: Fri Feb 29, 2008 10:59 pm    Post subject:  

:lol: since you mentioned the "rotate and twist view" button at the top... i already found that one.. but thanks. Any help i can learn i am truely grateful and apprecitive.
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harkonnen



Joined: 08 May 2005
Posts: 1589
Location: New Liskeard, Ontario, Canada

Posted: Sat Mar 01, 2008 12:41 am    Post subject:  

Do you have the link for the Anim8or Manual?

http://www.anim8or.com/manual/index.html

I believe the same entire document is available as a .PDF. from the Anim8or downloads.
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capt.PropwashKCHS



Joined: 11 Feb 2006
Posts: 879
Location: KCHS, Charletson, South Carolina

Posted: Sat Mar 01, 2008 1:04 am    Post subject:  

yup sure do. i have anim8r in my favs, as well as your tute thread http://forums.surclaro.com/ftopic10769.html ... so being armed with all of this plethora (oh god a big word :roll:) i hope im gonna do pretty good.

on top of learning Anim8r and Gmax.... im also trying to study up a little on HTML, XML, XHTML, CSS and a bunch other stuff from http://www.w3schools.com/ Hark, RD, GS you all should check out this page if you want to know more about coding. :D
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