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differentiating between AIcommercial and AI military
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specter1065



Joined: 27 Jan 2008
Posts: 13

Posted: Thu Mar 06, 2008 5:45 am    Post subject: differentiating between AIcommercial and AI military  

hello again...
having mastered TTools and AFCAD...i am left with one tiny problem....when i add AI military aircraft from a download...they go to the military gates like good fellows...when i add my military planes i downloaded..the ones you can fly....they show up at commercial gates....any remedy?..and yes...i am using fs9...my pc is humble yet effective...and thanks to all who have made my flight sim experience what it is today....
LT. Specter....
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rd



Joined: 10 Mar 2005
Posts: 4300
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Thu Mar 06, 2008 9:23 am    Post subject:  

If I helped in any way, your more than welcome. If I didn't, then I'm sorry.

As for the AI Military a/c, you need to edit the "aircraft's" "cfg" to get them to go where you want them to.

In AFCAD, you probably already know that the military a/c is at the bottom of the list.

Now for changing the a/c from commercial gates, to military ones is pretty easy.

Go into your AI Military a/c .cfg folder. Your looking to change the following. (example is the B2 Stealth Bomber). You need to change it, for each particular military aircraft. I'ts in red, for you to see.


[fltsim.0]
title=Northrop Grumman Stealth B-2A gmax
sim=b2_Roger2K4
model=
panel=
sound=
texture=gmax
kb_checklists=b2_check
kb_reference=b2_ref
kb_notes=b2_notes
atc_id=B2
ui_manufacturer=Northrop Grumman
ui_type=Stealth B-2A
ui_variation=Stealth B2 Spirit
atc_heavy=0
atc_parking_types=Ramp Mil Cargo
atc_airline=B2
atc_flight_number=B2
atc_type=B2 M002
atc_id=46

If you have any problems, let me know.

RD
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specter1065



Joined: 27 Jan 2008
Posts: 13

Posted: Fri Mar 14, 2008 4:57 am    Post subject: thanx for the help!!  

awesome... sorry i havnt replied sooner...motherboard went kaput...alls well and back on line..... 8O
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nascarfan20



Joined: 18 Mar 2008
Posts: 0

Posted: Tue Mar 18, 2008 7:52 pm    Post subject: specter  

U said that u mastered ttools and afcad right? :?: But i need a little help can u tell me how to use that stuff thanks :wink:
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ricktobin



Joined: 21 Feb 2004
Posts: 1646

Posted: Tue Mar 18, 2008 8:26 pm    Post subject:  

There are extensive and very good instructions included in both of those programs.
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nascarfan20



Joined: 18 Mar 2008
Posts: 0

Posted: Tue Mar 18, 2008 10:45 pm    Post subject: !  

hey rick yeah i know but i dont get it even if i read it over and over so i just need to know how to put the ai in the game OK :?: OK :evil:
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ricktobin



Joined: 21 Feb 2004
Posts: 1646

Posted: Wed Mar 19, 2008 1:34 am    Post subject:  

:evil: LMAO...ok whatever.

If you can't read the instructions you won't like our instructions either. They require an ability to read also, just like the original instructions.

The links I posted in your other thread about AI also has info on TTools, but again, it requires reading.

You're in for a rough ride here if my previous recommendation actually upset you. We on the other hand love it when newbies show up wanting to stir up "issues".

Have a great day and good luck with your AI project.
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