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Firepower for 'Gator' gunship...
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harkonnen



Joined: 08 May 2005
Posts: 1347
Location: New Liskeard, Ontario, Canada

Posted: Thu Jun 05, 2008 2:48 am    Post subject: Firepower for 'Gator' gunship...  

Got some guns goin' on.

MakeMDL does not like these guns at all. I had to go watch a DVD, checking the compile at 10 minute intervals. Finally got an error-free export, but only one out of 4 gun clusters showed up. Not sure if I screwed up or MakeMDL is being funny.....too tired to fool with long compile times any more tonight.

More pictures to come - hopefully this thing will take some more guns without giving me grief. Stay tuned.

EDIT: To get a preview of the whole prototype (the model has changed somewhat) head over here and have a look at the 'Aw shucks' post in the 'Hark room.' HEE HEEEE, I LOVED SAYING THAT!

http://surclaroforums.proboards85.com/index.cgi

...Capt. Propwash's forum is also where we are gathering lately while these SurClaro Forums are coming back online in a more consistent manner. (Sort of.) :?

'Nother edit: These gun clusters won't display properly....only one will show up in FS9 when I exported a file with 5 clusters. Too bad...spent a fair bit of time placing the stupid things on the wingtips. Well, it was no fun with the long compile times anyway, have to figure out something else for this project for weapons...the placement and amount of clusters I guess. Stay tuned. :twisted:
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