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heeshung
Joined: 07 Dec 2005
Posts: 571
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| Posted: Tue Sep 30, 2008 2:56 pm Post subject: FS9 Benchmarks!! |
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Settings:
Everything on Ultra High, and on Hardware tab, resolution at 1680x1050x32.
Anti-Aliasing enabled from in-game, render to texture checked, transform and lighting checked, trilinear filtering, MIP mapping quality at 4, hardware rendered lights at 6, and global max. texture size at high.
These settings were for the benchmark. Of course, when I actually play, I will need to tweak these settings (e.g. set max. texture size to massive [lol, forgot to do that for benchmark]). I did not install my X52 yet, so i was controlling the plane via keyboard. Of course, for this benchmark it is a fresh install with standard AI traffic, no add-on's whatsoever, and of course, no add-on scenery or texture packs.
These shots were taken after leaving from the default airport of Seattle-Tacoma, and the city pictured is Seattle.
Lastly, keep in mind that FS9 is NOT multi-core or multi-GPU optimized, and that I had a bunch of background programs running. |
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capt.PropwashKCHS
Joined: 11 Feb 2006
Posts: 879
Location: KCHS, Charletson, South Carolina
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| Posted: Tue Sep 30, 2008 8:12 pm Post subject: |
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| dang!!! 172 fps??? wish my crummy laptop would do that... but excellent shots none the less. 9.995 (possibly 10). deducting .005 for not knowing if you have cloud detail on 3d / detailed; set to max. if you do. 10!! |
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jaeger52
Joined: 28 Sep 2005
Posts: 543
Location: Minneapolis, MN
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| Posted: Tue Sep 30, 2008 9:24 pm Post subject: |
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Jeez, Heezie!
What'd you do, pour rocket fuel into the tank?
Jaeg- |
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