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Peterrr20
Joined: 07 Sep 2004
Posts: 39
Location: England
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| Posted: Tue Sep 28, 2004 7:47 pm Post subject: REALLY ANNOYED! |
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| I have a GeForce 4 MX, and I know its capable of displaying reflective textures, as it can do so in Unreal Tournament 2004. So why not in Fs2002? Is there a way of fixing this? |
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Maxell
Joined: 03 Sep 2004
Posts: 239
Location: LQSA
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| Posted: Tue Sep 28, 2004 7:55 pm Post subject: |
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| Check your display settings, there is a checkbox there fro reflections, you should turn it on. |
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Peterrr20
Joined: 07 Sep 2004
Posts: 39
Location: England
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| Posted: Tue Sep 28, 2004 8:01 pm Post subject: |
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| Thanks for the suggestion, but i've already done that. I hear that many other people have the same problem as me. |
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groundsquirrel
Joined: 10 Mar 2004
Posts: 3685
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)
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| Posted: Wed Sep 29, 2004 12:46 am Post subject: Maybe...... |
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| I hate to trot out the same old tired questions, but what version of directx do you have? Do you have the latest drivers for the card? etc. etc. etc. |
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Exxman
Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?
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| Posted: Wed Sep 29, 2004 8:18 am Post subject: |
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Take Groundsquirrel's ad-vice.
Also, some planes don't have the capability for reflections...depends on the maker. Don't look for anything that isn't there to begin with.
Post back if you haven't solved the problem k?
Exxman |
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Peterrr20
Joined: 07 Sep 2004
Posts: 39
Location: England
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| Posted: Sat Oct 02, 2004 3:11 pm Post subject: |
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| Thanks for the tips but yes, it still doesn't work. I tried it on a Beechcraft King Air 350 by Chuk Dome which does have reflections. Its really odd... |
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Exxman
Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?
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| Posted: Sat Oct 02, 2004 6:25 pm Post subject: |
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What version of Directx and OpenGL are you running?
Exxman |
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rana
Guest
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| Posted: Wed Oct 06, 2004 1:39 pm Post subject: |
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Hi Peter,
locate the file display.cfg in FS2002 folder. within that file, you will find a section
Code: ;----------------------------------------------------------------------
; GeForce2
;----------------------------------------------------------------------
add the following after that section.
Code: ;----------------------------------------------------------------------
; GeForce3
;----------------------------------------------------------------------
;NVIDIA GeForce4 MX 420
[000010DE:00000172]
DriverValidate2=1
;NVIDIA GeForce4 MX 440
[000010DE:00000171]
DriverValidate2=1
;NVIDIA GeForce4 MX 440 with AGP8X
[000010DE:00000181]
DriverValidate2=1
;NVIDIA GeForce4 MX 440SE with AGP8X
[000010DE:00000182]
DriverValidate2=1
;NVIDIA GeForce4 MX 460
[000010DE:00000170]
DriverValidate2=1
let me know if that works. |
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paulvil
Guest
Joined: 23 May 2004
Posts: 591
Location: Spring Hill, FL -KBKV-
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| Posted: Thu Oct 07, 2004 12:15 am Post subject: |
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| I have been haveing a simular problem with my GeForce 4 Mx 440 SE could I do this for FS 2004 too? |
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rana
Guest
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| Posted: Thu Oct 07, 2004 1:17 am Post subject: |
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hi Paul,
FS2004 uses a different format - where with the ID it also uses the actual driver dll name.
First thing you need to do is find out what driver file your card is using - right-click desktop -> display properties -> Settings -> Advanced. I have a tab there "GeForce FX5600" - in there I can see my Display driver file is called nv4_disp.dll.
Once you know what the filename is, find your card from the list I have added on the previous post. Lets try with the NVIDIA GeForce4 MX 440SE with AGP8X settings.
you need to add the following section
Code: ;----------------------------------------------------------------------
; GeForce3
;----------------------------------------------------------------------
[000010DE:00000182:nv4_disp.dll]
PanelAsTexture=0
;TnL=0
;RenderToTexture=0
;AntiAlias=0
ofcourse the filename nv4_disp.dll may be different on your pc. To my understanding, the other setting lets FS what your card CAN'T HANDLE.
and line with a ; in front is ignored.. if you have any problem, first I would advise un-rem'ing RenderToTexture
please keep a note of what you have added... so you can always go back. |
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