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lortiawhak
Joined: 16 Mar 2004
Posts: 786
Location: somewhere...
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| Posted: Sun Mar 20, 2005 5:28 am Post subject: a little help please |
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how do I save my repaint like the image below?
http://i2.photobucket.com/albums/y24/lortiawhak/paint.jpg
In other words, how do I make the file non-previewable? when i click on the file I get a small sceenshot of what I just did not the image above. otherwise my repaint wont show up :cry:
please help...
thanks |
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groundsquirrel
Joined: 10 Mar 2004
Posts: 3685
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)
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| Posted: Sun Mar 20, 2005 6:11 am Post subject: Hmmmmmmm, |
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| Not sure exactly what you are describing. In Fs9 textures will sometimes be viewable if they are not alpha textures. That does not mean that they are unusable in the model. Alpha textures are not viewable due to their format, and require conversion to be viewed and edited (DXTbmp). Not all textures have an alpha channel. |
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lortiawhak
Joined: 16 Mar 2004
Posts: 786
Location: somewhere...
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| Posted: Sun Mar 20, 2005 7:00 am Post subject: |
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| I did a repaint, and it's not showing up on the model. Not sure what im doing wrong. The mrai plane checker thing says there are no textures, but there are and the name in the fltsim/folder are correct. |
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groundsquirrel
Joined: 10 Mar 2004
Posts: 3685
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)
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| Posted: Sun Mar 20, 2005 7:07 am Post subject: Well, let's check... |
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Well, let's check procedure first.....
1: Opened DXTbmp, then opened texture file you wanted to paint.
2: Selected Image---send to editor.
3: Performed edit, merged layers, saved changes
4: In DXTbmp (be sure you didnt close DXT while doing this), selected
Image---refresh after edit (you should have seen the changes appear
in the DXTbmp window).
5: Selected Save in DXTbmp, made sure it was pointed to the texture file
you originally opened and was saving in your desired format.
6: Answered "yes" to the overwrite prompt. |
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Exxman
Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?
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| Posted: Sun Mar 20, 2005 1:52 pm Post subject: |
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Actually GS, some alpha textures can be opened and edited without the need for DXTBmp. Both Photoshop and PSP allow that. As long as you save a file in a format supporting the image's color mode, the color channels are preserved. Alpha channels are preserved only when you save a file in Adobe Photoshop, PDF, PICT, Pixar, PSP, TIFF, or Raw formats. DCS 2.0 format only preserves spot channels. But saving in other formats may cause channel information to be discarded. If you are using Photoshop ver 6 or above, I believe Adobe has a Targa plugin that automates the process of conversion when copying/pasting your textures to the bitmaps to ease the tedious task of ctrl+c-ctrl-v'ing all the time ad nauseum.
Oh and Lorty, if you want your file to be non-previewable, just change its' extension from bmp or jpg to whatever you want. But doing so renders the file useless so no point in that is there? You should read up on how to change file associations and what they mean in Windows. You seem to want to do that a lot lately...for reasons I cannot understand.
Exxman |
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lortiawhak
Joined: 16 Mar 2004
Posts: 786
Location: somewhere...
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| Posted: Sun Mar 20, 2005 3:59 pm Post subject: |
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Exxman wrote: You seem to want to do that a lot lately...for reasons I cannot understand.
raging hormones im sure :wink:
I did just like you listed groundsqurrel and the repaint is still not showing up. :evil: |
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groundsquirrel
Joined: 10 Mar 2004
Posts: 3685
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)
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| Posted: Sun Mar 20, 2005 4:24 pm Post subject: Okay... |
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| Now we need a look at your aircraft.cfg and the aircrafts' folder structure. |
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lortiawhak
Joined: 16 Mar 2004
Posts: 786
Location: somewhere...
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| Posted: Sun Mar 20, 2005 4:47 pm Post subject: |
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never mind. I fixed it. The texture folder was named textures instead of texture. :oops:
thanks for the help |
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