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3 holer...
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Exxman



Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?

Posted: Tue Mar 29, 2005 12:53 am    Post subject: 3 holer...  

Yep...not a 747...I think...*goes to check*...

Latest project...should be up in a day or so...

Exx
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up-chuck



Joined: 19 Jul 2004
Posts: 283
Location: maryland

Posted: Tue Mar 29, 2005 12:56 am    Post subject:  

=D> Bravo Exx, Cant wait for this one. Is the model going to be included like the other paints you do? Keep up the awsomely amazing work.
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pingponggame



Joined: 18 Dec 2002
Posts: 568
Location: Seattle

Posted: Tue Mar 29, 2005 12:59 am    Post subject:  

Nice Exx, in a few days, Ill have one to show you all. I think Exx, and virgin knows which one though :wink:
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boeingman777



Joined: 02 Mar 2005
Posts: 159
Location: Raleigh, North Carolina (KRDU)

Posted: Tue Mar 29, 2005 1:01 am    Post subject:  

absolutely beautiful :D I'll try it out for sure, but for some reason, that IFDG model is tough on my framerates...... :roll: I have no idea what's so different about that model :? She's a beautiful bird though, that MD-11 :)
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Exxman



Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?

Posted: Tue Mar 29, 2005 1:05 am    Post subject:  

i will include the model and panel. But be prepared...may be a pretty big file 15MB +??

Its not an IFDG Bman...Simmer's Sky MD11. Had to make the textures from scratch as they don't have a paintkit...not as far as I know.

Thanks gang...look for it soon.

@Ping - uhhhh...you were painting one? With Virgin...hmmmm....how did that come about? ;)

Exx
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boeingman777



Joined: 02 Mar 2005
Posts: 159
Location: Raleigh, North Carolina (KRDU)

Posted: Tue Mar 29, 2005 1:07 am    Post subject:  

Yes, I seen that after looking closer at the shots, which is better for me, as that model seems to be more framerate friendly :D Exxcellent work man :D
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groundsquirrel



Joined: 10 Mar 2004
Posts: 3685
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)

Posted: Tue Mar 29, 2005 1:11 am    Post subject: Details, details, details....  

When you get into the ultra high detail aircraft, they more often than not have a huge polygon count. The polygons are basically a collection of triangles that make up the overall shape. In order to produce a nicely rounded shape, it takes a serious amount. You will often see the phrase "32 sides fuselage", which means that 32 flat strips were joined to produce the round shape. If you will zoom in to the front of the aircraft or engine nacelle in spot view you will see the effect. Some aircraft use even more than that to get the amazingly real look. So, when a model has an astronomical polygon count, it takes the sim a while to "draw" it, and it has to draw it quite often when in motion and your view angle and distance is changing. This means pure raw processor power is needed to keep up with video demands. Hope this helps to explain just a bit why some models eat the frames while others dont. Also, complex textures and color schemes add a burden to the video engine. Now, just because a model is highly detailed does automatically make it a frame eater. Some authors have the skill and knowledge to trick the machine and the eyes and keep the polygon count down to improve frame rates. You will also find some not so nice models that were done by people not yet familiar with all the tricks and thereby ended up with a high polygon count unnecessarily. Now that your worried about something else while downloading planes I'm going to leave so you can think of more questions :D
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rd



Joined: 10 Mar 2005
Posts: 3840
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Tue Mar 29, 2005 1:12 am    Post subject: ATLANTA  

EXXMAN, my plane looks totally awesome. I knew I had the best man for the job. NO detail was missed. WAAYYYY above my expectations, just beautiful. I can't wait for the maiden flight on this. You've outdone yourself again. This should be payware as well as the Cathay and Pan Am.

Thank You so very much on another great job, just speechless!!! :-)


Thank You

Ardie/rd
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boeingman777



Joined: 02 Mar 2005
Posts: 159
Location: Raleigh, North Carolina (KRDU)

Posted: Tue Mar 29, 2005 1:16 am    Post subject:  

Thanks groundsquirrel, you explained that very well :) I knew that the Posky models were also very detailed, and some of them, depending on the paint, is no less of a framerate eater than an AI model. But the IFDG models, both the MD-11 and the A340-300 are really tough on my piece of sh** computer I have here...... :lol:
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up-chuck



Joined: 19 Jul 2004
Posts: 283
Location: maryland

Posted: Tue Mar 29, 2005 1:19 am    Post subject: Re: ATLANTA  

Quote: This should be payware as well as the Cathay and Pan Am.
All of Exxmans work could be payware. Not that he should charge for it though :wink:
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rd



Joined: 10 Mar 2005
Posts: 3840
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Posted: Tue Mar 29, 2005 1:21 am    Post subject:  

:lol: up-chuck, That is very true, but I have only seen the Pan Am and Cathay, sorry
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Cat1



Joined: 02 Jul 2004
Posts: 1246
Location: KFTW (Meacham Intl, Ft. Worth)

Posted: Tue Mar 29, 2005 1:40 am    Post subject:  

Exx,
Beautiful job!
I aspire to learn to do this someday as well as you.
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Exxman



Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?

Posted: Wed Mar 30, 2005 5:50 pm    Post subject:  

Thanks All for the great comments.

She's up today so check her out...

Exx

http://members.shaw.ca/exxman/at1.png
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Exxman



Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?

Posted: Thu Mar 31, 2005 7:18 am    Post subject:  

Missing some gauges from the MD11 Repaint?

If ya are don't worry...I'll upload them tonight. Forgot that not everyone flies this particular aircraft...

;)

Exx
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Exxman



Joined: 25 Mar 2004
Posts: 2894
Location: Right here...see me?

Posted: Thu Mar 31, 2005 7:52 pm    Post subject:  

Here's the link for the missing gauges...

http://www.surclaro.com/download.php?op=getit&lid=12867

Exx
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