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DXT converter issue.
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pmckay



Joined: 26 Jul 2006
Posts: 170
Location: Fresno, CA

Posted: Tue May 22, 2007 6:47 pm    Post subject: DXT converter issue.  

OK, never had this happen before, even when doing previous repaints of this aircraft.

When I go to convert a fuselage texture to DXT3 format with an alpha the converter opens the file and begins "scaling" it. This make the file about twice as big, which of course won't work when the alpha is added and saved.

How do I get this thing to stop scaling textures? I have it all done except the fuselage and every time I open it, it scales the dang thing.
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harkonnen



Joined: 08 May 2005
Posts: 1302
Location: New Liskeard, Ontario, Canada

Posted: Tue May 22, 2007 9:36 pm    Post subject:  

My only experience is with DXTBMP by Martin Wright. I 'OPEN' whichever file I want to convert, then go to 'IMPORT ALPHA' if I have an alpha channel .bmp pre-made....or 'Create Template', if it is an image that needs an automatic start as an alpha...to be sometimes further gray-scaled by me according to taste. When I save as a DXT3 I've never run into the problem you describe.
Are you using DXTBMP? I love it and have not run into problems yet. RD may have better insight to your 'scaling' issues than myself. Best of luck.
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pmckay



Joined: 26 Jul 2006
Posts: 170
Location: Fresno, CA

Posted: Tue May 22, 2007 10:30 pm    Post subject:  

I got past it. I went and copied a new fuselage texture in place and then copied and pasted the painted sections onto that texture. It worked.

http://home.earthlink.net/~calxpress/sitebuildercontent/sitebuilderpictures/newcx120.jpg

http://home.earthlink.net/~calxpress/sitebuildercontent/sitebuilderpictures/newcx1202.jpg

I'm still working on some of the staining. You can see a little of it where the water would run down the lower fuselage around the door seams. The lower fuselage and nacelles are black washed chrome, the rest of the plane is brushed aluminum.
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