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not recognizing aircraft
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King OF air350Offline
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PostPosted: Sun Jun 03, 2007 2:38 am    Post subject: not recognizing aircraft Reply with quote

i am a new pilot for westexpress airways, and need one of their jets for my flights. When i download the aircraft, i put it in the airplanes folder in "sim objects"

when i am ready to fly the aircraft, i go to select it, and it is missing from the selection.

what am i doing wrong?
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rdOffline
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PostPosted: Sun Jun 03, 2007 2:40 am    Post subject: Reply with quote

Can you post up the file name and or the link???


RD
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PostPosted: Sun Jun 03, 2007 2:43 am    Post subject: Reply with quote

Check and see in the texture file, that there is a thumbnail for the a/c. Otherwise, do as the above.
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King OF air350Offline
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PostPosted: Sun Jun 03, 2007 3:25 am    Post subject: Reply with quote

"Thumbnails" in my texture file is a database file rather than a GIF or a JEPEG, which i thought was unusual.

I have installed the aircraft on my other computer (identical to this one) without problems. The panel doesnt work on Vista, so i just use the default 737 one, if that matters.

http://www.flywestexpress.com/aboutus/aircraft.php
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mel wilsonOffline
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PostPosted: Fri Aug 10, 2007 6:56 pm    Post subject: Reply with quote

Ok, just downloaded the FSX Su-34 Strike Flanker. from here. http://www.simviation.com/fsxmilitary6.htm

It's not showing up in my aircraft list, could be a mistake somewhere in the cfg file, could someone please have a browse and see if you can spot something wrong.


[fltsim.0]
title=SU-34VB
sim=SU-34
model=v
panel=
sound=
texture=1
atc_heavy=0
atc_id=RUS34
atc_airline=Air Force
atc_flight_number=RU045
ui_manufacturer=Sukhoi
ui_type=Su-34 Strike Flanker VC
ui_variation=Blue and Light Blue
visual_damage=1
description=Further development of the Su-27. The first prototype built from an Su-30 tandem two-seat trainer reconfigured with a side-by-side seated cockpit made its maiden flight on April 13, 1990. The second prototype, completely built from the ground up, took to the air on December 18, 1993. The most obvious modification of the new strike "Flanker" is the widened, flatter forward fuselage. In the nose is a new multi-mode phased-array radar with terrain-following and terrain-avoidance for low-level attack. In the larger rear tail-boom is a defensive rearward radar that monitors enemy fighter activity behind the aircraft, and as needed, direct missiles at the targets.


Thanks

Mel.
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rdOffline
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PostPosted: Fri Aug 10, 2007 9:00 pm    Post subject: Reply with quote

OK KING, do this.

Take a close screenshot of your a/c, so you know what it is. After you resize it to 126x126, save it as " Thumbnail.jpg " It has to be named that way. Then insert it into the a/c texture folder. Then you should be able to see it.

Mel, check the download textures. In each texture there should be an "Thumbnail.jpg". If not, then do the above for each texture.

RD

EDIT: Wrong size, min size is 256x128, will except larger jpg's. Just make sure to name it "Thumbnail.jpg".


Last edited by rd on Sat Aug 11, 2007 12:33 pm; edited 2 times in total
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mel wilsonOffline
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PostPosted: Fri Aug 10, 2007 9:59 pm    Post subject: Reply with quote

Checked it out RD, thumbnails are already there.

Mel.



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PostPosted: Fri Aug 10, 2007 11:18 pm    Post subject: Reply with quote

OK then, let me d/l it, and check it out.

RD
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mel wilsonOffline
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PostPosted: Fri Aug 10, 2007 11:19 pm    Post subject: Reply with quote

Thanks RD, I keep looking at it, and I cant figure it out, maybe looking too hard.

Mel.
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PostPosted: Fri Aug 10, 2007 11:47 pm    Post subject: my result.. Reply with quote

My results...

Downloaded file from suggested location. Unzipped it to my desktop into a folder I named "flanker". Opened gauges and moved the gauge to the main gauges folder. Opened effects and moved the effect to the main effects folder. Deleted the leftover gauges and effects folders from the flanker folder and placed the flanker folder into simobjects/airplanes folder. Hopefully nobody unzips this file directly into their fsx as there is no aircraft folder in the zip, just the component files and folders, so you have to create a folder upon unzipping.

1) noted that thumbnail images were wrong size...must be 256x128. resized the thumbnails and they show up just fine in the aircraft selection menu.

2) older model, noted that there is no canopy animation for "main exit".

Other than that, seems okay. Didnt fly it so maybe somebody else can evaluate it's performance in FSX.
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mel wilsonOffline
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PostPosted: Fri Aug 10, 2007 11:53 pm    Post subject: Reply with quote

I did exactly as you did GS, I never unzip anything into fs9 or fsx, created a new folder, and the rest as you described, I did not however, notice the size of the thumbnail. Funny how RD went straight to them also......... I'll try resizing them and get back to you. Also see what RD comes up with.

Thanks.

Mel.

UPDATE: Resized thumbnails, still does not show,
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Warnings : 1
PostPosted: Sat Aug 11, 2007 3:21 am    Post subject: answer Reply with quote

THE REASON it will not show up:

Look at the texture folders. NOW: look at ANY default airplane, that you know has more than one texture.

WHAT IS DIFFERENT in the Russian bird's texture construction of folders?

THE BASE TEXTURE folder is not there!

Just the .1, .2, .3 folders.

IT should look like this:

texture (base 0) < ---------------MISSING

texture.1

texture.2

Without the TEXTURE folder, NOTHING appears. The code calls for this base 0 folder every time in every sim.

Since man invented the magneto during the ice age [snicker]

Why? code is controlled by: Math. The code cannot move forward without a start point, 0=start point. In this case, 0= texture.

Even in DOS 5.0, Basic programming REQUIRES the code to start at 0. Then we can add + other math functions. Therefore, in the rawest of terms, this equation exists in every code we make: 0=A; B=A+1 (=1), etc. FOLLOW?

ALWAYS texture, texture.1, texture.dogface, texture.steve2, etc.

How to fix, Change texture #1 variant to "texture". Make it the base texture. Renumber the others.

NOW: go into A/C.cfg, make those changes reflect your recent rename of folders. Close it up, reboot game. This reset the dB.

IT WILL SHOW UP!

How do I know this, it happened to me after I changed a base texture folder in name in my F14D FS9.

Try it, will work, check EACH Variant. Make sure CFG is CORRECT on UI VARIATION. model#, texture. etc.

Good luck, let me know, please.

tomcatdriver



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PostPosted: Sat Aug 11, 2007 4:56 am    Post subject: Reply with quote

THE ABOVE IS INCORRECT. Shocked Shocked

TOMCATDRIVER wrote:

PostPosted: Sat Aug 11, 2007 3:21 am Post subject: answer
THE REASON it will not show up:

Look at the texture folders. NOW: look at ANY default airplane, that you know has more than one texture.

WHAT IS DIFFERENT in the Russian bird's texture construction of folders?

THE BASE TEXTURE folder is not there!

Just the .1, .2, .3 folders.

IT should look like this:

texture (base 0) < ---------------MISSING

texture.1

texture.2

Without the TEXTURE folder, NOTHING appears. The code calls for this base 0 folder every time in every sim.


Textures do not have an order, nor do they need one. Textures are called upon as a secondary, to paint the model. When you call that a/c, it first looks at the sim, model, then texture. In the cfg, the only thing that HAS TO BE IN NUMERICAL ORDER, IS THE A/C FLIGHTSIM ITSELF.

Hence [fltsim.0] [fltsim.1] [fltsim.2] etc. This tells FS9 that there are more a/c for that one. Then comes the model, then the call for the textures. As long as the Texture call out is EXACTLY as the name of the Texture folder, all is good.

Now then. I have it and flown it. All 3 variants did show up in my box. And I flew each of them. What is missing is this:

1.No animation for the cockpit.

2. No afterburners...(well, it does now...hehe)

3. The guy left the Dale Earnhardt Dealer sticker on the tail of Jeff Gordons plane. DO'h... DA. Very Happy Laughing

Now for Mel's problem.

Can you open your texture folder for any of the textures, and post up a pic of the contents???

As for thumbnail sizes, it doesn't matter. I just checked my custom paints on the F14, and they are 1024 x 768, and they show up fine.

Otherwise, here is a pic of what I have for the Flanker.

RD



FLANKER.JPG
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Warnings : 1
PostPosted: Sat Aug 11, 2007 6:55 am    Post subject: Reply with quote

RD writes:

Textures do not have an order, nor do they need one. Textures are called upon as a secondary, to paint the model. When you call that a/c, it first looks at the sim, model, then texture. In the cfg, the only thing that HAS TO BE IN NUMERICAL ORDER, IS THE A/C FLIGHTSIM ITSELF.

Hence [fltsim.0] [fltsim.1] [fltsim.2] etc. This tells FS9 that there are more a/c for that one. Then comes the model, then the call for the textures. As long as the Texture call out is EXACTLY as the name of the Texture folder, all is good.

Now then. I have it and flown it. All 3 variants did show up in my box. And I flew each of them. What is missing is this:

1.No animation for the cockpit.

2. No afterburners...(well, it does now...hehe)

3. The guy left the Dale Earnhardt Dealer sticker on the tail of Jeff Gordons plane. DO'h... DA.

Now for Mel's problem.

Can you open your texture folder for any of the textures, and post up a pic of the contents???

As for thumbnail sizes, it doesn't matter. I just checked my custom paints on the F14, and they are 1024 x 768, and they show up fine.

Otherwise, here is a pic of what I have for the Flanker.

RD
**************

Ok, I do not know why that texture folder name event occurred to me, the fact still remains it DID happen. Who cares, I got it to show with and without my idea, IN FSX, NOT FS9.

Personally this thing is crap. I deleted after test.

THE WORST FDE, NO pitch control in a 70 deg. dive, the front canards are at +30 degrees or > when flaps are down, CAUSING A SEVERE stall at almost any speed. NO AB's. I didn't waste any more of my time on this junk.

The panel was "cute". NOTHING could be used by pilot. The canopy DOES NOT work. A nice red message saying jump out, LOL, IT's OPEN, when it was not.

THE sound was a recording off Edison's cylinders. MONO. MY Dolby 5.1 works fine. My FSX tomcat SOUNDED VERY REALISTICIN in FLIGHT
I TESTED CARD, The SU-34 is pathetic.

Sound only cvame out of center speaker in mono. SAD! Audigy cards don't lie.

THRUST was (??)ok, BUT IT FLEW WILDLY out of the flight envelope. Any way you take this, Combt aircraft are my forte, I rip them apart! This ripped itself apart right after takeoff.

Canards as flaps, PLEASE! You should try that test pattern.

IT is to goofy. Out of 1-10, I rate it -5.

OH, nice pretty textures. Who cares if your fighting with the dam thing.

I was NOT impressed with the paints. American heroes on Commie Birds? I nearly PUKED! In fact it angers me to see our countries heroes EVEN put on a dam Commie (game) aircraft.

Why he bothered to even put this junk up on the BBS baffles *beep* does better work, respects the aircraft and it's history and so forth.

RD, it is not a show bus, in combat jets, ram that baby home. Then tell me about it. Reading you post sounds like you really enjoyed the Commie picnic.

I do not have but one jet addon. When I find something that tops it, I will add to my files.

Until then, IF you download this scrap bucket, HAVE FUN FIXING!

Tomcatdriver



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mel wilsonOffline
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PostPosted: Sat Aug 11, 2007 10:26 am    Post subject: Reply with quote

RD, GS, Tomcat..........

After the effort you guys put in, I am begining to wonder if this bird is even worth the effort..... I have to admit, that seeing the thumbnails, the paints are not looking good, and seeing as though there are animation problems, I am reluctant for you all spend anymore time over it, including myself.

So, If this is a lame duck, I would rather not have it at all.

From the file size when I started to download, I thought it should be a fairly resonable package, but from what you guys are saying, it's very doubtful.

Guys, thank you once again for your time and effort, but I think this one should be laid to rest.

Thanks

Mel.
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