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kane35  SurClaro.com Regular Forum Member Joined: 09 Mar 2004 Total posts: 134 Location: USA Gender: Male
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| hello all,Got a question about "AFCAD" I just wanted to know how do you like get to see the airport in "color" or like in "picture"? I hope some one can understand what im trying to say.Also is the any way you can add buildings useing The"AFACD" ? |
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3653 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 46 Gender: Male
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AFCAD is used for setting up runways, taxiways, parking spaces, start position, tower position, etc. The actual pictures you are referring to are the textures the simulator refers to when rendering images. The two come together in the simulator environment when the latitude and longitude positions are correctly placed. So, technically with AFCAD you could have an airport in the middle of the ocean and all you would see is water. Get the picture? If you study the AFCAD user guide it details how to use the editor.
There are also excellent tutorials and tips of AFCAD in several of the sim websites including Surclaro. |
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3653 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 46 Gender: Male
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| As to buildings, runways, trees and other objects related to visual scenery, these are created with scenery editors and the like and need to be carefully placed so that aircraft actually land on the runway and not mom's house. |
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ericyim  New Forum Member Joined: 12 Feb 2004 Total posts: 10 Gender: Unknown
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Actually, What is AFCAD file? and How to install it and make it work? I got a file but don't know how to use.
Thanks |
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kane35  SurClaro.com Regular Forum Member Joined: 09 Mar 2004 Total posts: 134 Location: USA Gender: Male
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| But is there any "tool" that can edit/add scenery ? |
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3653 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 46 Gender: Male
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This info is contained in the AFCAD readme. You are simply going to have to do your homework if you expect ot receive a grade in this class young man.
sorry, I couldnt help myself. But you will have to study the instructions and directions supplied with the program. There are also several tutorials of AFCAD on several websites, just type AFCAD into your search engine and browse through the web hits.
As to scenery, I believe if you check the downloads files under utilities or editors you will find what you are looking for. I think one of them is called Scenery Creator. I am just beginning to familiarize myself with GMAX, and it is also a scenery designer. There are several scenery macros(ready made scenery objects) available that can be imported into your scenery. Remember, study, study, study. |
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kane35  SurClaro.com Regular Forum Member Joined: 09 Mar 2004 Total posts: 134 Location: USA Gender: Male
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thanks alot i will do that.  |
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Rhythmosaur  SurClaro senior forum member Joined: 10 Jan 2004 Total posts: 705 Location: Oppenheim (EDGP) / Germany (near EDDF Frankfurt/Main) Gender: Unknown
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Hi Kane, nice to see you're back again.
The AFCAD files themselves only enlarge the airport by adding more gate SPACES as well as additional parkin SPACES. This is just because of the fact that MS has reduced them to the needfullest, wich was quite enough with the default traffic.
When you load down a scenerey and read in the readme file, there's an AFCAD file for it, so the author corrected the locations in order not to have the planes parked halfway in the buildings. As often, taxiway, runway and gate location as displayed by MS are not as it is in reality. Some add on developers correct this. Without the AFCAD file you then will see AI-Traffic running besides the taxiways and starting/landing on the meadow besides the actual runway.
Did you succed in fixing your shut down problem, by the way?
The Rhythmosaur
PS: Please don't mind that I moved the topic, but we have created a new forum especially for this topic. Please post such questions there.
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