Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***
Age: 51
Gender: Male
Times and things like this, make me wish I had "normal" hours.
This morning I did another recording using FSX default. Set my settings to where I can get a smooth flight. Video was good. Sound was silent. Did more poking in FSX, to get it to come up, and still nothing.
I set up XP's sound recorder, and it did record the sound on my flight. I then went to edit the movie, and imported the sound. PERFECT.
BUT..Bad news....While watching the movie with sound, I smelled plastic burning. Went to investigate, and the a/c was on fire. It's taken care of, but it is now 92 in my house, and I am sweating like a pig over a bonfire.
So I wasn't able to post up what I did earlier, with the results.
@ Mel... Have you checked your timing on the recorder??? You can change it. Ran across it while file diving FSX for sound. Please don't ask where it is. I already looked again for it, and couldn't find it.
I personally agree with Mel in saying that I would certainly like to have the capablity of inserting engine startup sounds, as well as ATC to some degree into my videos. But all is not lost, as RD has proven to a point of fact, by using Windows Sound Recorder.
Regretably (at this point, anyway), by having to bring Windows Sound Recorder into the fray definitely adds another dimension into the process. Perhaps an arduous task for some, perhaps only small wrinkle for others. But let's all remember that this subject seems only to be under early investigation. Perhaps there is a simple solution yet to be discovered, or perhaps there will be forthcoming a future solution by the FSX design team?
I am now wondering whether or not Windows Vista includes Movie Maker and Sound Recorder features, and whether or not these platforms have undergone any upgrade?
A thought aside: Could this possibly be an issue that DX-10 will address?
Typically speaking, no'one is going to make a feature film length flight video. Ten, fifteen minutes at the outside, I should think. All one has to do is to activate Sound Recorder and record audio of any given flight, then afterward edit out unnecessary "audio footage" during a subsequent Windows Movie Maker session and mix it in with any soundtrack.
As a videophile I can attest to the fact that shooting video footage is only 1/4 of the process. The task of editing, tastefully applying wipes and fades and integrating sound effects, titles, voice tracks, music soundtracks is where the real bulk of the work takes place.
For True Videophiles, there are at least one or two payware applications that enable a wide variety of remote "virtual camera positions" while recording videos.
I apologise for not being able to name them for you. If I have the time over the days ahead, I will do some further investigating on behalf of us all.
But toward this end, I invite you all to wander on over to www.hovercontrol.com and watch their selection of flight videos (all based on the Fraps platform). These people are acheiving fantastic results and absolutely fantastic remote camera views, pans, zooms that Fraps alone does not provide.
Sorry, I don't recall whether this is Payware or Freeware, but I seem to remember folks having fun with a trial version or something. Best of luck with all this, I hope to learn something too.
I'm not sure if you have grasped the problem, or I'm mis-understanding what you are saying.
So, just to clarify the main problem again. The biggest stumbling block, is FSX itself....Nothing Else... Firstly, because by default, it produces an AVI file, which by it's own design is a drain because of overall file size, plus the fact once switched on, it eats into FSX Frame Rates, Secondly, FSX AVI's do not reproduce the soundtrack we need, all you get is Video only.
All we needed Windows Movie Maker for, was to piece together any individual vids from FSX, in effect, just to join them together. But because the AVI files are so large, Windows Movie Maker was used for a second purpose, and that was to convert the whole movie to WMV Format, and reduce file size dramatically without loss of quality.
Having said that, findings so far are coming to a grinding halt, simply because of the sound issue, no sound from FSX, so there is little point in going the route of Windows Movie Maker, if there's no sound in the first place, whats the point.
I even updated all my codecs, to see if that would solve the problem, but no, and it does not seem like it's possible to alter the video format from within FSX.
Windows Movie Maker was chosen by me, simply because it was available to everyone, what I didn't want to end up with, was having people go out and spend money on Video Editing Software.
So, unless we can produce sound from FSX, then at the moment, we are dead in the water.
Video with no sound from FSX, going into Windows Movie Maker = Video with no sound, other than any music you with to overlay.
There is NOT a problem with Windows Movie Maker.
@ Hark......... FS Camera will have no effect on what we are trying to do, different animal altogether, and i'm not sure if it will even work in FSX...but thanks for the input anyway.
I believe we worked out the audio issue by recording windows sound on the fly while performing the FS/capture task. So I wouldnt let the sound thingy get you down. What would be nice is to have other format outputs available from FS.
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***
Age: 51
Gender: Male
Yep, thinking Mel either missed my posting for sound, or ignored it. (probably ignored it).........( J/K Mate )
OK, so here's the bottom line concerning sound while recording ( Pay attention Mel... )
1. Through FSX default while recording a video, YOU WILL NOT RECORD SOUND.
2. Using another program as Sound Recorder, you can record your video through FSX, and the engine sounds thru the fore mentioned ( Sound Recorder).
3. DX10 has nothing to do with the sound issue. DX10 is only used for graphics. So that issue is a dead one.
4. FSX will have another Service Pack coming out. If it addresses this sound issue, we will have to wait until it comes out. Otherwise, it ain't going to happen.
@ Mel...I realize 'Active Camera' will not help you record sound. I referred the program in response to Jaeg's mentioning the cool camera angles the 'Hovercontrol' folks were using in some of their vids. I do try not to post impertinent info unless I'm in 'Missed Approach', thanks.
@ Mel...I realize 'Active Camera' will not help you record sound. I referred the program in response to Jaeg's mentioning the cool camera angles the 'Hovercontrol' folks were using in some of their vids. I do try not to post impertinent info unless I'm in 'Missed Approach', thanks.
Dana:
I need Sound recorder i deleted it off my computer where can i get it?
Comment posted on August 2nd, 2005 @ 10:48 pm · Reply ↓
Sara:
As with the majority of the people here, I’ve somehow managed to delete sound recorder. I Googled it to see if there was a place I could download it, but….no. Do any of you have any ideas?
Comment posted on May 10th, 2006 @ 11:09 pm · Reply ↓
**************************************HERe!
m0:
Many of you have this problem so… Here is how you will receive it back.
Click on “START”
Choose “Control Panel”
Click on “Add or Remove Programs”
Choose “Add or Remove Windows Components”
Select Accessories, and you will find everything
Now before doing this goto START → RUN
Type in this: sndrec32
See if that works, if it doesn’t do the steps I mentioned at first.
Comment posted on October 12th, 2006 @ 3:17 pm · Reply ↓
********
READ HELP menu, it takes a mic, puts out .wav. cn be SAVED AS another format, OLE'd, etc.
STILL going to need 'line in" to Fraps as source for sound rec.
Also, Dx IS critical in Sound recording/playbak. It used exclusively in sim FS5-FS10.
Read DirectX, Vista DX10 will have streaming interface. Direct Sound & Direct Show allow Sound & DVD Sound.
Seems as if I've also been misunderstood; more than once I'll wager.
Alas, what's a fellow to do?
In any case, I believe I have discovered another wrinkle that no'one has yet noticed, or has yet to report....
Unless I am grossly mistaken (and I don't believe that I am), MS Sound Recorder has a huge downside for our purposes as a sound recording alternative. Sound Recorder will only record sound clips of 60 seconds in duration. Seems it's true purpose is to record farts, burps and sneezes and other exlamations to take the place of Windows default bells and whistles for opening and closing applications, audible notifications of incoming emails, recycle bin activity, etc. I recall using this feature back in the days of Windows95.
So, my sincere apologies to all for this bum steer.
I can only attest to Sound Recorder's use with FS9 as per the following procedure.
1. I open Sound Recorder first, but don't hit the record button until...
2. I've opened FS9, set up my flight parameters.
3. I hit the Windows button on my keyboard which brings me back to my desktop while my FS session remains open and ready for startup or takeoff.
4. Now I hit the record button, and quickly go back to FS9, perform my startup or takeoff procedures.
After 60 seconds, Sound Recorder shuts down automatically. There is nothing whatsoever in the Help File tutes or options (in Sound Recorder)that suggests that I can extend the recording time even one more grain.
Sound Recorder records sound files in .wav files. When you select Save- As from the File dropdown menu, you will see the path to where the .wav file is going to be stored, and here is where you have the option to change the path to another folder of your choice.
I cannot speak to Sound Recorder's interfacing with FSX because I have not yet installed FSX on my FS9-era 'puter.
I continue to have high hopes that Microsoft has left their back door open for purposes of one day including sound recording capabilities to FSX. Think of it! Microsoft has just launched numerous versions of the Vista OS. Coincidentally or otherwise, they have also launched FSX and DX10 at virtually the same time.
From where I sit [my opinion], FSX and VISTA are both, still in an amoebic state. We are barely into the "shakedown" stages. Things are bound to improve by leaps and bounds followed by long, long periods of nothingness, followed by updates and restarts and restarts and restarts.
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