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W.A.S.P.V. - work in progress...
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harkonnenOffline
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PostPosted: Tue Dec 11, 2007 11:20 pm    Post subject: Reply with quote

@RD...thanks for the kind words, and I'll bet by now you have wiped any thoughts of Mr. Roving from Mrs. Rovings mind! Twisted Evil Shocked

Still lots of work to do on this baby but it's coming along nicely - look forward to the weekends so I can progress in leaps and bounds rather than just the little hiccups I have the energy for during the weekday evenings.

@ SU37....Sorry man, a select few get my stuff before it goes out to the public...if you've contributed somehow to the project or need to get your hands on it in order to enhance it further...that sort of thing. I'm kind of my own worst critic for this amateur level of developing anyway. I compromise and settle where my limits dictate...and the stuff I do well, I do to the best of my ability within a 'get it out there' time frame. In other words I'm terribly lazy, and pretty darn picky at the same time. Thanks for your interest, and your offer though, it is appreciated. Wink
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SU37BerkutOffline
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PostPosted: Wed Dec 12, 2007 2:47 am    Post subject: Reply with quote

Your welcome Harkonnen,

I meant it as an encouragement more than an offer. Very Happy
That thing looks great. Cool What's the acceleration on that thing?

Cheers and keep it up!
SU37Berkut
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harkonnenOffline
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PostPosted: Wed Dec 12, 2007 8:32 am    Post subject: Reply with quote

Well thank you, words of encouragement are greatly appreciated, it's pretty neat to get some interest and feedback once I get into these work in progress threads. As for releasing specs on the W.A.S.P.V, you know the drill....I could tell you but then RD'd be digging out the grenade launcher. Shocked
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rdOffline
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PostPosted: Wed Dec 12, 2007 9:29 am    Post subject: Reply with quote

???????????

SU37 wrote:
I meant it as an encouragement more than an offer.


Mr. Rat Dung (moved up a rung in life) does not need encouragement, from us or the Bermuda Triangle. He has is own twisted glorified reasons for doing it/them.

AND I LIKEY IT. Very Happy

You should really get his Maelstrom that he made. Quite the beast this one is. You can get it at AVSIM. Or here... http://library.avsim.net/sendfile.php?Location=AVSIM&Proto=ftp&DLID=92912

And make sure you read everything that comes with it before flying it.

RD
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SU37BerkutOffline
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PostPosted: Wed Dec 12, 2007 4:52 pm    Post subject: Reply with quote

Laughing Laughing Laughing
I get it RD!!!
Laughing Laughing Laughing

Laughing You wanted me to see all of your credit!Laughing

Cheers!
SU37Berkut
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rdOffline
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PostPosted: Wed Dec 12, 2007 5:48 pm    Post subject: Reply with quote

Actually no....

...but you need to read it, to see how to fly it to it's potential. If you didn't read it, then you would be scratching your head on why it will or will not do somethig. As well, how to fly it smoothly.

RD
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harkonnenOffline
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PostPosted: Wed Dec 12, 2007 10:08 pm    Post subject: Reply with quote

Zoom zoom. Twisted Evil
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harkonnenOffline
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PostPosted: Thu Dec 20, 2007 10:17 pm    Post subject: Reply with quote

...Haven't done much work on the wasp lately - managed to get the canopy-frame textures to line up with the cockpit base a lot better. That one was bugging me (no pun intended), and now the canopy looks like it belongs to the cockpit it's sitting on. WOOHOO Kind of busy now with the holidays, and looking forward to seeing my kids for a few days.

I have been flying it around a bit every night, and I'm pretty happy with the flight dynamics and the way it looks so far. Maybe I'll just put off the housework tonight, fill me guts, and try to get something else done on this project. I was playing around with further jet engine animations in gmax, trying to get the rotating jets to respond to 'elevator' input, along with flaps and aileron input, both of which are working correctly. No dice so far...either the elevator input fails, or it works but disables the other two commands. Plus, if the elevators do work - they actually tilt like elevators are supposed to - they swing up when you want to fly upwards and they swing down when you want to fly downwards. Problem is, I want these engines to rotate upwards when I pull back on the stick, not visa-versa. Maybe spinning the pivot point around 180 degress would solve this, but I have a bad feeling I can only attach two different commands to the parts.....elevators make three and nullify the other two animations....so I may be beat. There is an add-on aircraft out there for FS8 & 9 that does all the things I want to do with these jets...so it must be do-able!

Still have to get my wing textures onto the wings, but I'm sort of saving that for last...it will complete the basic texturing of the whole model, and that's going to look pretty sweet I hope. Each time I tried weathering another wing I got better at it so I may revisit my first two wing jobs and detail and enhance them further.

Not that much left to do really...figure out a few animation issues, add some fire extinguishers and pilot stuff, move some misplaced rockets...hmmm, what else? Oh yeah, only the gear contact points are set and this thing doesn't have any lights yet! I also need to add wingtip lights in gmax as a 'bright' material, as the model's wings move and .CFG file lights do not. I'd have afterburners out these jets if the effect would move with the jets...but they won't....I have an idea or two for placing some sort of glow at least inside the jets at the rotate-axis point...that way I can have a consistent glow inside the jets if I scale the effect properly. Might be out early in the new year if I get busy during my time off and a few strong 'developer crazy' weekends. Then you can all check it out and go 'Gee, he is a bit twisted isn't he?' Shocked Laughing Laughing


Last edited by harkonnen on Thu Dec 20, 2007 11:32 pm; edited 1 time in total
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SU37BerkutOffline
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PostPosted: Thu Dec 20, 2007 11:16 pm    Post subject: Reply with quote

Sounds great Hark. Thanks for keeping us up to date.
Can't wait for it to come out.
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harkonnenOffline
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PostPosted: Thu Dec 20, 2007 11:55 pm    Post subject: Reply with quote

Thanks man, I'm having a lot of fun with this one, and want it to come out soon worse than you do. Wink

To clear up my confusing way of talking about the stock 'elevator' animations being reversed for the rotating jets deal...here's what I'm rambling about - the animation is correct for elevators, but the jets, moving in the same way elevators would, point the wrong way when you pull up on the stick - they look like they are pushing the aircraft down.



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SU37BerkutOffline
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PostPosted: Fri Dec 21, 2007 12:55 am    Post subject: Reply with quote

Yeah, I got what you meant with your first post.

Posts edited for clarity, and posts deleted per SU. RD
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harkonnenOffline
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PostPosted: Sat Dec 22, 2007 9:01 am    Post subject: Reply with quote

Holy crap, I was talking about having not much left to do on this one after finishing the texturing, etc......BUT!....I had wanted to try my hand at a simple panel and a V.C. Gotta try. Turns out I have several days to play between Christmas & New Years, maybe I can get LOTS done.
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PostPosted: Sat Dec 29, 2007 2:23 am    Post subject: Reply with quote

PFFFFT! Holy moly, by the time I got around to approaching this project over the holidays, I was stymied at each turn. First of all my further attempts at adding elevator animations to a part that already works as flaps and ailerons proved futile. One or two more workarounds and I'm done - she'll just have to do without elevator movement. Evil or Very Mad I went to take care of the gear suspension animation and realized that I'd shot myself in the foot again by not doing it the same time I did the gear animation. Now I'm screwed....I can't see animating suspension movement into all six gear-legs one by one. Ah well, I can live without the gear suspension anyway...she does land like a helicopter, so if done gently it's pretty soft. Hmmm...I may try to add some suspension movement - I just don't have high hopes of getting it to work as six separately done animations, crap!
Well, honestly, it's a bit of a let-down to not be able to realize all the features I had in my head for this aircraft...but it does stand up pretty well as is...as far as fantasy stuff goes. It looks and flies great, and there are already more pretty neat animations than I ever thought I could pull off. Overall, it's downright fun to fool with in FS, so I'm still pretty happy, and still face a fair bit of work to get it out the door.

I did add a little cockpit and pilot detail, and fixed a few bugs and I'm pleased with that so far. Oh God, I said I'd tackle a V.C. and a panel didn't I? Well, I'll be back with tall tales of success or failure with that stuff I'm sure....and still have some paint-tweaking to deal with, points & lights, etc. Sheesh, what am I doing on here blathering away - I should at least be doing some research on panels, etc. Rolling Eyes Catch ya later.
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rdOffline
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PostPosted: Sat Dec 29, 2007 9:01 am    Post subject: Reply with quote

LMAO....

Looks to me, after reading your post, that you got a broken Christmas present. One that doesn't work. Or one that you put dead batteries into. Evil or Very Mad

I have faith in ya, Bro. If it's possible, you will find a way to get it done.

rd
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harkonnenOffline
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PostPosted: Sat Dec 29, 2007 11:06 am    Post subject: Reply with quote

Laughing Thanks for the faith RD, I deeply suspect that any shortcomings on this project are definitely a PEBKAC issue. (Problem Exists Between Keyboard And Chair!)
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