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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1284 Location: New Liskeard, Ontario, Canada Age: 45 Gender: Male
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..What I mean is this - when you set contact points, for example; on a wing - are the contact points the only areas that will impact with the surrounding hard scenery and environment? Say you put points on the wingtip, at the front of the wing about halfway towards the body, and another on the base of the wing near the body. Obviously if you scrape or hit a building with that wingtip, the point or points located there tell the sim that you just hit that point on a building and a crash or damage occurs. But if you've gone sparse on the points and happen to fly the wing through a skinny tower or pole, could the wing points not even react if the pole passes between those wing contact points? I guess I'm wondering if an imaginary contact 'line' is drawn between the points, or am I just wishful thinking now?
And yes, this is a question I can answer for myself, but I wondered if anyone around here has experience with these details of aircraft development.
It does get a bit tedious setting the points via XYZ coordinates in the aircraft .CFG file...so setting fewer points and still getting the job done would be a good thing!
If no-one throws up an answer, I'll do some specific tests and report back. I know you're just waiting on pins and needles.  |
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rd Joined: 10 Mar 2005 Total posts: 3747 Location: COMFORTABLY NUMB, in U.S.A. *** KOFF *** Age: 51 Gender: Male
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Your killing me, and I have no warrant or reason for posting such.
RD |
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3634 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 46 Gender: Male
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| Yes, points are points. Contact points, scrape points, etc. each have their own action/reaction set within the program. The model, however, does represent a "solid" object within the framework of the simulation. |
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