SurClaro Flight Simulator Resources Forum Index SurClaro Flight Simulator Resources
Flight Simulator & Aviation forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups    FavoritesFavorites   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SurClaro.com Home Page | Downloads | New files | Top files | ScreenShots | Reviews | News | Links | Forum Archive | Upload files | Get RSS Get RSS

Search for answers to your questions:
*** You can use AND to define words which must be in the results ***
Click here for more search options...
Contact points...are they just points?

 
Post new topic   Reply to topic    SurClaro Flight Simulator Resources Forum Index -> Add-ons Developers
View previous topic :: View next topic  
Author Message
harkonnenOffline
Addict to SurClaro
Addict to SurClaro
Joined: 08 May 2005
Total posts: 1284
Location: New Liskeard, Ontario, Canada
Age: 45
Gender: Male

PostPosted: Wed Jan 23, 2008 8:23 am    Post subject: Contact points...are they just points? Reply with quote

..What I mean is this - when you set contact points, for example; on a wing - are the contact points the only areas that will impact with the surrounding hard scenery and environment? Say you put points on the wingtip, at the front of the wing about halfway towards the body, and another on the base of the wing near the body. Obviously if you scrape or hit a building with that wingtip, the point or points located there tell the sim that you just hit that point on a building and a crash or damage occurs. But if you've gone sparse on the points and happen to fly the wing through a skinny tower or pole, could the wing points not even react if the pole passes between those wing contact points? I guess I'm wondering if an imaginary contact 'line' is drawn between the points, or am I just wishful thinking now?
And yes, this is a question I can answer for myself, but I wondered if anyone around here has experience with these details of aircraft development.
It does get a bit tedious setting the points via XYZ coordinates in the aircraft .CFG file...so setting fewer points and still getting the job done would be a good thing!
If no-one throws up an answer, I'll do some specific tests and report back. I know you're just waiting on pins and needles. Laughing
Back to top
View user's profile 
rdOffline
Joined: 10 Mar 2005
Total posts: 3747
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***
Age: 51
Gender: Male

PostPosted: Wed Jan 23, 2008 10:15 am    Post subject: Reply with quote

Your killing me, and I have no warrant or reason for posting such.

RD
Back to top
View user's profile Send e-mail 
groundsquirrelOffline
Forum Moderator - Master member
Forum Moderator - Master member
Joined: 10 Mar 2004
Total posts: 3634
Location: Navarre,Florida-USA (KVPS,KHRT,KPNS)
Age: 46
Gender: Male

PostPosted: Wed Jan 23, 2008 12:51 pm    Post subject: pointy headed so and so... Reply with quote

Yes, points are points. Contact points, scrape points, etc. each have their own action/reaction set within the program. The model, however, does represent a "solid" object within the framework of the simulation.
Back to top
View user's profile Send e-mail Visit poster's website 
Display posts from previous:   
Post new topic   Reply to topic    SurClaro Flight Simulator Resources Forum Index -> Add-ons Developers All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Your use of this website constitutes acceptance of the SurClaro Privacy Policy and Terms & Conditions | Advertise on this site

Powered by phpBB © 2005 phpBB Group

AVIATION TOP 100 - www.avitop.com Avitop.com