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differentiating between AIcommercial and AI military

 
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specter1065Offline
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PostPosted: Thu Mar 06, 2008 5:45 am    Post subject: differentiating between AIcommercial and AI military Reply with quote

hello again...
having mastered TTools and AFCAD...i am left with one tiny problem....when i add AI military aircraft from a download...they go to the military gates like good fellows...when i add my military planes i downloaded..the ones you can fly....they show up at commercial gates....any remedy?..and yes...i am using fs9...my pc is humble yet effective...and thanks to all who have made my flight sim experience what it is today....
LT. Specter....
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rdOffline
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PostPosted: Thu Mar 06, 2008 9:23 am    Post subject: Reply with quote

If I helped in any way, your more than welcome. If I didn't, then I'm sorry.

As for the AI Military a/c, you need to edit the "aircraft's" "cfg" to get them to go where you want them to.

In AFCAD, you probably already know that the military a/c is at the bottom of the list.

Now for changing the a/c from commercial gates, to military ones is pretty easy.

Go into your AI Military a/c .cfg folder. Your looking to change the following. (example is the B2 Stealth Bomber). You need to change it, for each particular military aircraft. I'ts in red, for you to see.


[fltsim.0]
title=Northrop Grumman Stealth B-2A gmax
sim=b2_Roger2K4
model=
panel=
sound=
texture=gmax
kb_checklists=b2_check
kb_reference=b2_ref
kb_notes=b2_notes
atc_id=B2
ui_manufacturer=Northrop Grumman
ui_type=Stealth B-2A
ui_variation=Stealth B2 Spirit
atc_heavy=0
atc_parking_types=Ramp Mil Cargo
atc_airline=B2
atc_flight_number=B2
atc_type=B2 M002

atc_id=46

If you have any problems, let me know.

RD
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specter1065Offline
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PostPosted: Fri Mar 14, 2008 4:57 am    Post subject: thanx for the help!! Reply with quote

awesome... sorry i havnt replied sooner...motherboard went kaput...alls well and back on line..... Shocked
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PostPosted: Tue Mar 18, 2008 7:52 pm    Post subject: specter Reply with quote

U said that u mastered ttools and afcad right? Question But i need a little help can u tell me how to use that stuff thanks Wink
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ricktobinOffline
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PostPosted: Tue Mar 18, 2008 8:26 pm    Post subject: Reply with quote

There are extensive and very good instructions included in both of those programs.
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PostPosted: Tue Mar 18, 2008 10:45 pm    Post subject: ! Reply with quote

hey rick yeah i know but i dont get it even if i read it over and over so i just need to know how to put the ai in the game OK Question OK Evil or Very Mad
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PostPosted: Wed Mar 19, 2008 1:34 am    Post subject: Reply with quote

Evil or Very Mad LMAO...ok whatever.

If you can't read the instructions you won't like our instructions either. They require an ability to read also, just like the original instructions.

The links I posted in your other thread about AI also has info on TTools, but again, it requires reading.

You're in for a rough ride here if my previous recommendation actually upset you. We on the other hand love it when newbies show up wanting to stir up "issues".

Have a great day and good luck with your AI project.
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