harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1142 Location: Brampton, Ontario, Canada CYYZ Age: 45 Gender: Male
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I mean visually. I don't mind the way 'ACES' handles the physical aspects of smashing up your landing gear in FS9, I would just like to see the visual damage improved. Crap, can't we have a strut break, or something fold in half and spew sparks or fall off...or something. I just don't care for seeing my wheels sink intact into the runway to imitate visually what would happen on a bad landing in FS9. Is it any better in FSX?
If not, you see why there will always be a 'next version' of Flight Simulator, regardless of frequency of release - there is always room for improvement on something. In 10 years I bet you have a hard time discerning Flight Simulator from actual aviation footage. Just my opinion of course.  |
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3536 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 46 Gender: Male
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| That would be a function of damage modeling which will take learning about damage animations and textures. If you look into the texture folder of a default aircraft in Fs9, you will see a bmp with a "_d", that is the damage "map" or texture. I am still learning the texture setup for FSX, but I imagine it must follow a somewhat similar logic with respect to damage modeling. |
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