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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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mel wilson  Forum Moderator - Master member Joined: 26 Oct 2006 Total posts: 2402 Location: England, Biggin Hill, (EGKB) Age: 63 Gender: Male
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LOL .................. Love it
Mel. |
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rd Joined: 10 Mar 2005 Total posts: 4240 Location: COMFORTABLY NUMB, in U.S.A. *** KOFF *** Age: 19 Gender: Male
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ooooooooooooo............. I need to get my hands on this puppy.
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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Glad you like what I've got so far guys. I'm at the point now where all I have to do is texture the pilot and the car body itself...plus some .CFG file tweaking. I've already had a go at mapping and UVW unwrapping the body but it's been a while, and I messed it up pretty good. ...so I'll have another go tonight. Once it's unwrapped decently I'll start the paint kit.  |
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rd Joined: 10 Mar 2005 Total posts: 4240 Location: COMFORTABLY NUMB, in U.S.A. *** KOFF *** Age: 19 Gender: Male
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Yeah, about that paint kit.........
.... How about making it user FRIENDLY !!!!!!!
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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Gee, do you mean you're not crazy about my 'Slap it on any old way, tile and mirror the crap out of it and let the paint guy try and figure it all out from a set of error-laden templates and muddled instructions' method?
Picky picky picky.
EDIT:For cryin' out loud, now the body won't take my material assignments at all, in order to UVW unwrap it and create the paint templates.
I haven't a clue why it's not working. It's not a problem within gmax itself I don't think. Probably a typical PEBKAC situation (Problem Exists Between Keyboard And Chair )
7 or 8 tries today produced nothing but blank templates...back to troubleshooting it tonight after work.
Last edited by harkonnen on Wed Nov 04, 2009 8:42 pm; edited 1 time in total |
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mel wilson  Forum Moderator - Master member Joined: 26 Oct 2006 Total posts: 2402 Location: England, Biggin Hill, (EGKB) Age: 63 Gender: Male
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I'm sure I heard somewhere that RD recons you nail your paint on in strips
Mel. |
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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LOL, sometimes I do just slap it on there and muck with the mirroring and tiling in gmax until it looks good, ignoring the mapping and unwrapping process.... but if anyone is to have a hope in hell of re-painting this thing I do have to map and unwrap it properly. I'll figure it out...or a workaround!  |
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rd Joined: 10 Mar 2005 Total posts: 4240 Location: COMFORTABLY NUMB, in U.S.A. *** KOFF *** Age: 19 Gender: Male
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LMAO....
You want to unwrap something that is considered a map??? Or map what is considered a wrap???
"Heaven help us all". Top Gun
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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Man, sometimes you open up gmax to do something you've done 200 times, and you feel brand new because it's not working at all, and you haven't a clue why. Selecting polygons on a mesh and assigning a material I.D., mapping the mesh so it fits in a properly sized square box, then creating and editing the template resulting from a 'UVW Unwrap' should be child's play to me by now, and usually is. There are a number of approaches to texturing your stuff in gmax, and this is the easy, straightforward method, or so I thought. I downloaded 3 more tutorials today, to try and get past this goofy problem...a few hours of messing around late last night got me nowhere. I might have to start begging for help over at FFDS if this keeps up.
EDIT: RRRRR ...if I have to chop this frickin' frackin' thing into pieces in order to texture it, I will.
Ah well...if everything always went as planned we'd get bored pretty quick, eh?
'nother EDIT: I think I've got this pig figured out. I don't know why but I had to approach this one a little differently this time. I'm glad I got past this fun-killer, but now I'm too pooped to care, and I'm going to bed to dream of vertices and polygons...or a threesome with Carmen Electra and Bouncy Beyonce.  |
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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Alrighty then....
After approximately 20 sessions in gmax, going painstakingly through the material assignment/UVW map/UVW unwrap process each time, I was finally able to edit the unwrap into a decent (barely) template. It'll be 1024 X 1024.
It's often all fun and games when you've kept your meshes simple, and thought way ahead, but I'm just not that bright.
Next step is to see how many polygons I missed or messed up by actually doing some painting, to see how the unwrapped mesh takes it. If it's not too bad I can fiddle with the bad individual polygons...maybe just hitting them with a solid background colour.
@ RD...you're likely rolling your eyes right now and stocking up on Jack Daniel's, wondering how painful this one's going to be. I'll play with painting it soon and let you know how much additional Valium to pick up.... Talk soon...
http://i343.photobucket.com/albums/o462/hark2131/512copcartemplateex1.jpg |
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rd Joined: 10 Mar 2005 Total posts: 4240 Location: COMFORTABLY NUMB, in U.S.A. *** KOFF *** Age: 19 Gender: Male
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One case of 32 1gal JD jugs.....check
6 month advance on my Oxycontin prescription....check
Put clean linen on spare room bed for shrink....check
Ice Cream.....????? OH-OH
Actually Hark, it looks pretty good for what I am looking at.
Yeah, like I actually have a clue.
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groundsquirrel  Forum Moderator - Master member Joined: 10 Mar 2004 Total posts: 3850 Location: Navarre,Florida-USA (KVPS,KHRT,KPNS) Age: 47 Gender: Male
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| Heh . . . RD+clue=global thermonuclear warfare |
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harkonnen  Addict to SurClaro Joined: 08 May 2005 Total posts: 1522 Location: New Liskeard, Ontario, Canada Age: 46 Gender: Male
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Wow..I'm happy I figured out a way to get these templates reasonable, but initial paint tests show a bunch of wild rogue polygons from my amateur material assignments in gmax. Well...that's how you learn I guess - do it thirty times to get it just so. Too bad I have to relearn this stuff every six months because it just leaks out of my ears.
Will post up better results soon, or fix up my errors so they don't show.  |
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