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Un-named project three-quarters complete...
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harkonnenOffline
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PostPosted: Tue Oct 20, 2009 2:58 pm    Post subject: Reply with quote

Rimjob Twisted Evil ...
http://i343.photobucket.com/albums/o462/hark2131/rimjob.jpg
..You can fake so much detail with texturing!
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harkonnenOffline
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PostPosted: Tue Nov 03, 2009 2:17 pm    Post subject: Reply with quote

Somewhere along the line it became a flying cop car....might have been memories of the opening scene in 'Blade Runner'. Wink

http://i343.photobucket.com/albums/o462/hark2131/car1.jpg
http://i343.photobucket.com/albums/o462/hark2131/car2.jpg
http://i343.photobucket.com/albums/o462/hark2131/car5.jpg
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mel wilsonOffline
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PostPosted: Tue Nov 03, 2009 4:06 pm    Post subject: Reply with quote

LOL .................. Love it Smile

Mel.
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rdOffline
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PostPosted: Tue Nov 03, 2009 6:52 pm    Post subject: Reply with quote

ooooooooooooo............. I need to get my hands on this puppy. Very Happy


.
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harkonnenOffline
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PostPosted: Wed Nov 04, 2009 1:57 am    Post subject: Reply with quote

Glad you like what I've got so far guys. I'm at the point now where all I have to do is texture the pilot and the car body itself...plus some .CFG file tweaking. I've already had a go at mapping and UVW unwrapping the body but it's been a while, and I messed it up pretty good. ...so I'll have another go tonight. Once it's unwrapped decently I'll start the paint kit. Wink
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rdOffline
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PostPosted: Wed Nov 04, 2009 6:59 am    Post subject: Reply with quote

Yeah, about that paint kit.........

.... How about making it user FRIENDLY !!!!!!! Twisted Evil


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harkonnenOffline
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PostPosted: Wed Nov 04, 2009 11:38 am    Post subject: Reply with quote

Gee, do you mean you're not crazy about my 'Slap it on any old way, tile and mirror the crap out of it and let the paint guy try and figure it all out from a set of error-laden templates and muddled instructions' method?
Picky picky picky. Rolling Eyes

EDIT:For cryin' out loud, now the body won't take my material assignments at all, in order to UVW unwrap it and create the paint templates.
I haven't a clue why it's not working. It's not a problem within gmax itself I don't think. Probably a typical PEBKAC situation (Problem Exists Between Keyboard And Chair Rolling Eyes )
7 or 8 tries today produced nothing but blank templates...back to troubleshooting it tonight after work.


Last edited by harkonnen on Wed Nov 04, 2009 8:42 pm; edited 1 time in total
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mel wilsonOffline
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PostPosted: Wed Nov 04, 2009 8:37 pm    Post subject: Reply with quote

I'm sure I heard somewhere that RD recons you nail your paint on in strips Shocked

Mel.
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harkonnenOffline
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PostPosted: Wed Nov 04, 2009 8:47 pm    Post subject: Reply with quote

LOL, sometimes I do just slap it on there and muck with the mirroring and tiling in gmax until it looks good, ignoring the mapping and unwrapping process.... but if anyone is to have a hope in hell of re-painting this thing I do have to map and unwrap it properly. I'll figure it out...or a workaround! Twisted Evil
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rdOffline
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PostPosted: Thu Nov 05, 2009 8:05 am    Post subject: Reply with quote

LMAO....

You want to unwrap something that is considered a map??? Or map what is considered a wrap???

"Heaven help us all". Top Gun



.
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harkonnenOffline
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PostPosted: Thu Nov 05, 2009 3:33 pm    Post subject: Reply with quote

Man, sometimes you open up gmax to do something you've done 200 times, and you feel brand new because it's not working at all, and you haven't a clue why. Selecting polygons on a mesh and assigning a material I.D., mapping the mesh so it fits in a properly sized square box, then creating and editing the template resulting from a 'UVW Unwrap' should be child's play to me by now, and usually is. There are a number of approaches to texturing your stuff in gmax, and this is the easy, straightforward method, or so I thought. I downloaded 3 more tutorials today, to try and get past this goofy problem...a few hours of messing around late last night got me nowhere. I might have to start begging for help over at FFDS if this keeps up. Embarassed Laughing Rolling Eyes

EDIT: RRRRR Evil or Very Mad ...if I have to chop this frickin' frackin' thing into pieces in order to texture it, I will.
Ah well...if everything always went as planned we'd get bored pretty quick, eh?

'nother EDIT: I think I've got this pig figured out. I don't know why but I had to approach this one a little differently this time. I'm glad I got past this fun-killer, but now I'm too pooped to care, and I'm going to bed to dream of vertices and polygons...or a threesome with Carmen Electra and Bouncy Beyonce. Razz Twisted Evil
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harkonnenOffline
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PostPosted: Fri Nov 06, 2009 7:18 pm    Post subject: Reply with quote

Alrighty then....
After approximately 20 sessions in gmax, going painstakingly through the material assignment/UVW map/UVW unwrap process each time, I was finally able to edit the unwrap into a decent (barely) template. It'll be 1024 X 1024.
It's often all fun and games when you've kept your meshes simple, and thought way ahead, but I'm just not that bright. Laughing
Next step is to see how many polygons I missed or messed up by actually doing some painting, to see how the unwrapped mesh takes it. If it's not too bad I can fiddle with the bad individual polygons...maybe just hitting them with a solid background colour.

@ RD...you're likely rolling your eyes right now and stocking up on Jack Daniel's, wondering how painful this one's going to be. I'll play with painting it soon and let you know how much additional Valium to pick up.... Mr. Green Talk soon... Twisted Evil
http://i343.photobucket.com/albums/o462/hark2131/512copcartemplateex1.jpg
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rdOffline
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PostPosted: Sat Nov 07, 2009 5:18 am    Post subject: Reply with quote

One case of 32 1gal JD jugs.....check

6 month advance on my Oxycontin prescription....check

Put clean linen on spare room bed for shrink....check

Ice Cream.....????? OH-OH

Actually Hark, it looks pretty good for what I am looking at.

Yeah, like I actually have a clue. Mr. Green

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groundsquirrelOffline
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PostPosted: Sat Nov 07, 2009 5:28 am    Post subject: heh Reply with quote

Heh . . . RD+clue=global thermonuclear warfare
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harkonnenOffline
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PostPosted: Sat Nov 07, 2009 5:42 am    Post subject: Reply with quote

Wow..I'm happy I figured out a way to get these templates reasonable, but initial paint tests show a bunch of wild rogue polygons from my amateur material assignments in gmax. Well...that's how you learn I guess - do it thirty times to get it just so. Too bad I have to relearn this stuff every six months because it just leaks out of my ears.
Will post up better results soon, or fix up my errors so they don't show. Laughing
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