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Waypoints

 
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crazyduncOffline
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PostPosted: Tue Oct 03, 2006 5:51 pm    Post subject: Waypoints Reply with quote

hey guys and gals,
i could use some of your help! lol. can sumone gimme sum guidance on Waypoints within a AI Flightplan? cos ive heard bout em but not sure how to do them. lol.

cheers
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Red1530Offline
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PostPosted: Tue Oct 03, 2006 10:14 pm    Post subject: Reply with quote

Sorry but AI aircraft fly only by GPS guidance.
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ricktobinOffline
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PostPosted: Tue Oct 03, 2006 10:34 pm    Post subject: Reply with quote

From the TTools Readme File:

Quote:
All AI flights fly direct point-to-point great circle routes from the departure airport fix to the destination airport fix. There is no provision in FS flight plans to designate segmented routes using nav-aids, airways, or other en-route fixes. You cannot use flight plan legs to simulate flight waypoints.
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crazyduncOffline
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PostPosted: Wed Oct 04, 2006 9:00 am    Post subject: Reply with quote

aww man, ok guys thanks for your help! Confused
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crazyduncOffline
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PostPosted: Wed Oct 04, 2006 4:56 pm    Post subject: Reply with quote

hmm, i found where i read it (http://www.ultimatega.com)
it says ;
Quote:
You will see some flight plans which have "Waypoints"

These are airports as far as FS is concerned and the information needs to be included in the airports.txt file used to generate flight plans.

You also should keep these extra waypoints in a separate text file. Should you ever create a master airports.txt file with the Collect Airports feature - the waypoints will not be included in that collection of files.

When writing a flight plan you can assign any location a code like an airport and include that location in your flight plans.

You can make military or customs aircraft do patrols between two waypoints - say along a coast.

You can make a banner tow aircraft fly circuits up and down a beach area.

There are some very stringent requirements about timing in the flight plans file to make the aircraft fly to the "airport" or Waypoint - and NOT attempt a landing - but to fly on past to the next airport / waypoint


this si what i was talking about! LOL. so it is possible i just need to grab the lat and longs and put them into my Airports_FS2004.txt folder wit a master copy somwhere else and make the plane "start" its nect leg at the same time its suppoesed to "finish" it and it should work . lol - he says optimistacly" Embarassed Laughing

cheers guys
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ricktobinOffline
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PostPosted: Wed Oct 04, 2006 8:42 pm    Post subject: Reply with quote

Cool...I'm gonna check it out and see if it works.

That's the first I've heard of it and I'm glad you found it. I'll post here when I figure it out.
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crazyduncOffline
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PostPosted: Thu Oct 05, 2006 5:45 am    Post subject: Reply with quote

i just tryed it at as my planes were handed off to centre after they took of they disapeared, i PMed Reggie at Ulitmate GA who posted the airticle asking him for sum help! lol

cheers
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ricktobinOffline
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PostPosted: Thu Oct 05, 2006 9:26 am    Post subject: Reply with quote

I've almost got it working. Planes are taking off, following the circuit, but they won't land after the last waypoint, they head back towards the first waypoint.

Have a few bugs to work out obviously.
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PostPosted: Thu Oct 05, 2006 2:58 pm    Post subject: Reply with quote

Rick,
how do you do it? mine get off the runway and then they disapear as they're handed off to the centre! lol. have you got an AFCAD wiwth just a airport referance or something? cos im really stuck

cheers
duncan
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crazyduncOffline
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PostPosted: Thu Oct 05, 2006 4:27 pm    Post subject: Reply with quote

woop i worked out my problemo! woop!! Laughing Very Happy Laughing Exclamation
the problem is that Waypoint aircraft can only fly from UNCONTROLLED airports! no tower etc only traffic freq.! so im all good now, its soo cool p-3s from west at 400ft SH-60Bs from the east at 200ft and f-14ss doing BDA at 1000ft
hoo - rah! No more Mr. russian kilo submarine ill tell u tht.

o and apparently you need the wpts 200ft below the flight level!

for more info go to
http://www.fsgateway.com/index.php?option=com_smf&Itemid=51&topic=43672.msg372962#msg372962

cheers
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TJ33Offline
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PostPosted: Thu Oct 05, 2006 5:45 pm    Post subject: Reply with quote

Abacus has a neat program called "CoPilot". With the Copilot gauge installed in A/C you can fly a programed course you created using the copilot editor and created waypoints. The program recognizes standard Intersections and includes them in the plan if desired.. It is a WASIWAG editor very neat...

I use a created course to fly into the Valdez fiord and setup landing for Valdez PAVD. Very handy in a fog... Also have another for take off and fly out to the open sea...

I have several programs for for my routine airports I use around Alaska for example, Dutch Harbor ( nasty approach).

Copilot is a fun program and a good naviagation trainer... The Aircraft standard GPS is not required... Works on the heavys, I like it better than the FMC for routine landing setups...

Tj
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crazyduncOffline
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PostPosted: Thu Oct 05, 2006 8:01 pm    Post subject: Reply with quote

sounds good TJ33, does it help make waypoints for AI? right it seems i was a lil premeture in clebrating Embarassed Sad planes still disapear! Rick how your attempt coming on?

Ricktobin are you puting a TNG symobol on the last leg? i read sumwhere that if you do that on the last leg it doesnt work! lol just incase that helps.

Embarassed
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ricktobinOffline
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PostPosted: Thu Oct 05, 2006 11:34 pm    Post subject: Reply with quote

Nope, I'm not using TNG on this one.

I followed the normal process of creating flight plans and then worked them according to bits and pieces of info I found online.

I used FSNavigator to locate five points around my airfield (KNTU) in LAT/LON format and then named those points using an airport identifier format (KNT1, KNT2, KNT3, KNT4, KNT5).

Then I assigned each waypoint an altitude of 1500'.

Created the Aircraft, Airport, and Flight Plans text files, compiled all with TTools, it compiled fine, no errors.

The A/C takes off from KNTU heads towards KNT1 and then proceeds through the expected circuit. Once it reaches KNT5, it should begin it's decent to KNTU, land, and taxi to parking.

Well, it crosses KNT5 and turns on final to KNTU but continues flying right over KNTU and heads back to KNT1 and runs the circuit again.

I'm gonna keep working it until I get it figured out...
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crazyduncOffline
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PostPosted: Thu Oct 12, 2006 4:39 pm    Post subject: Reply with quote

cool. sorry 4 the delay in repling ive been working on gettin it to work. no luck yet though! if/when you get it to work you could tell me how u did it etc cos im really stuck!!!! ARG! Embarassed

cheers
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