Search found 1695 matches

by harkonnen
Thu Dec 31, 2009 9:17 pm
Forum: Repainter's corner
Topic: Another 3-view goldmine...
Replies: 1
Views: 1862

Another 3-view goldmine...

http://www.airwar.ru/other/drawe.html

For you detail junkies.

(Glommed from the FSDS forums.)
by harkonnen
Thu Dec 31, 2009 2:09 pm
Forum: Add-ons Developers
Topic: Airport Pack Project [FSX]
Replies: 20
Views: 6833

Interplanetary eh?

Cool. :mrgreen:
by harkonnen
Wed Dec 30, 2009 4:35 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Still plugging away on this big girl. (Wow, that sounds almost obscene...I like it. 8O :lol: ) Reworked the console thang for the fairly low-detail cockpit, got the pilot textures under control, and I have some cloning and placing to do in there to wrap it up. Slow going over the holidays, for some ...
by harkonnen
Sun Dec 27, 2009 2:27 am
Forum: Flight Simulator X - FSX
Topic: Feature Question: Self-Destruct
Replies: 1
Views: 806

Don't know about the DLL, but I can't see how the .cfg file would do it. My first thought would involve a ton of work...actually animating the destruction in gmax or FSDS. Maybe triggered with an .XML gauge, or even tied into a key command...tailhook or wingfold or something. Hmmm...what about check...
by harkonnen
Tue Dec 22, 2009 6:01 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Well, my textures look like crap so far on this model ....*SHEESH*....all that crap about subtlety and realism - you can barely see the panel lines and plates as things are now, even when I dialed down the specular to zero. Frigg. I do need to make that map bolder and I need to re-do all the maps th...
by harkonnen
Sat Dec 19, 2009 2:45 pm
Forum: Flight Simulator X - FSX
Topic: Repainting FSX Aircraft And Objects
Replies: 9
Views: 2243

Yup, go grab 'Pixia', another Freeware image editor. If you don't have Photoshop, Pixia works in layers, and you have an 'eyedropper' tool for easily matching colours.
by harkonnen
Fri Dec 18, 2009 6:45 pm
Forum: FS2004
Topic: Search For Madeleine McCann / Ground Support Forum
Replies: 759
Views: 193420

Great to read of your aerial exploits as usual Prune, you've got a flair for it!
..And a Merry Christmas to you and yours, too.
by harkonnen
Thu Dec 17, 2009 8:33 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Stairway to heaven baby! It's just about all in gmax now, ready to assemble, texture and animate. (Exporting nicely so far .) Got rid of all those wheels and had room for stairs and a pilot, etc. Let's see what else I can get away with now, poly-wise. Yes, conceiving and executing this stuff is as m...
by harkonnen
Wed Dec 16, 2009 5:00 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

LOL, nice to hear guys, THX! :D Well, I just hit the wall with the 'wheeled' landing gear. Crap - even after going lower poly on the rims and paring down a bunch of polys wherever, those assemblies are too costly, replaced with pads now. It's a bit of a shame, but I'm hoping the 'load lightening' wi...
by harkonnen
Tue Dec 15, 2009 2:39 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Drat! I got all carried away with the landing gear, thinking everything else was relatively low-poly and I had some room....and when I cloned the gear into 7 sets in gmax - I went over the polygon limit. Again. So I'm paring down and remodeling where I can. Again. First to go were the gun turrets, a...
by harkonnen
Mon Dec 14, 2009 10:25 pm
Forum: Flight Simulator X - FSX
Topic: Helo Rotors
Replies: 14
Views: 2956

True dat. I do remember reading about differences in the FSX SDK's regarding materials in gmax. Not sure if it's a texture deal (naming conventions/alpha assignments?) or a different way to create materials themselves, but developers that are 'in the loop' should be doing it right by now....you'd th...
by harkonnen
Mon Dec 14, 2009 2:27 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Actually, I'm kind of hard to get rid of.... :lol:
And thanks for the kind words bud, when I'm having fun in 'Anim8or' good things happen (this whole mess might just work).
by harkonnen
Sun Dec 13, 2009 8:09 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Well I'll take that as a compliment Mel, and a vote of confidence (Yipes 8O ). Now that building the gear parts is out if the way for the most part, I can look at cockpit and entrance treatments, and soon import the whole mess into gmax to see if it will all gel, or if it's just a big pile of kife. ...
by harkonnen
Sun Dec 13, 2009 9:49 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Pffff! Easily 20 hours or so of fartin' around with the assembly, scaling and fitting of two slightly different landing gear sets, and I haven't even animated anything yet, it's just static bits in 'Anim8or'. Struggling with trying to fit decent-sized wheels into the mix. They need to come out of sm...
by harkonnen
Sat Dec 12, 2009 4:57 pm
Forum: Scenery
Topic: FSX Default Scenery Object Thumbnails...
Replies: 6
Views: 3247

LOL, I already had a quick look...I didn't spot the darned thing.
by harkonnen
Sat Dec 12, 2009 1:03 pm
Forum: Scenery
Topic: FSX Default Scenery Object Thumbnails...
Replies: 6
Views: 3247

FSX Default Scenery Object Thumbnails...

Someone was wanting something like this ages ago...figured it might still be of use to somebody....some time...
http://lc0277.nerim.net/sceneobjects/
by harkonnen
Tue Dec 08, 2009 4:04 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Oh, definitely next time! :lol: EDIT: I have a good idea (sort of) for the nose gear, but it's been difficult to model anything remotely like what I pictured, so the going is slow. Two things working against me are the distance to the ground, and the size of the ship. The large vessel needs to look ...
by harkonnen
Mon Dec 07, 2009 7:26 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

I might have a way to incorporate the nose gear with a stairway. Might.
It'll be a lot of wasted hours if it doesn't friggin' work, lol.
by harkonnen
Sat Dec 05, 2009 6:23 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Wow, I think I actually have a handle on the bitmap. It's about the best job I've managed yet when trying to create space ship hull panels and details that look fairly realistic....not just a bunch of patchy blocks trying to look like something. *Phew* 5 or 6 hours, 34 versions and 5 layers later I ...
by harkonnen
Sat Dec 05, 2009 3:18 am
Forum: Add-ons Developers
Topic: Un-named project ninety-eight percent complete...
Replies: 67
Views: 15362

Hiya Jaeg, thank you so much for the feedback. Well, if it put a smile on your face then it's a success already. The smaller rear window is similar to some older, foreign sporty cars I've seen before, not that I can reference one for example - I'm not a real auto fan. I wonder if it would work if yo...
by harkonnen
Fri Dec 04, 2009 4:28 pm
Forum: Scenery
Topic: How can I make a helipad landable in FSX ?
Replies: 19
Views: 14610

Right on, thanks. 8)
by harkonnen
Fri Dec 04, 2009 12:53 pm
Forum: Scenery
Topic: How can I make a helipad landable in FSX ?
Replies: 19
Views: 14610

My apologies Jaeg, between real-world stuff and my modeling obsession, I haven't made time lately to look at this decently. Can I get back to you on this when I relax a bit...there are possibilities for hardening surfaces, or adding a landable surface to what already exists. There also may be an eas...
by harkonnen
Fri Dec 04, 2009 12:30 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

I was thinking about putting a line of Antonov 225 -style wheels coming out of the gun housings on the wingtips, so yeah, that idea may do it. Good thoughts on the Concorde visor thang too, but once again...don't know if the model will animate in that manner without looking funny. I'm going to enter...
by harkonnen
Thu Dec 03, 2009 8:58 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Oh, right on - I'm having fun with this thing now. Solved the problem with the inner wing shell showing through, and I elongated the nacelle and added some detail. Still remains to be seen if these wing engines will work the way I want....if it works it's going to be pretty neat. :D I'm trying not t...
by harkonnen
Thu Dec 03, 2009 6:11 am
Forum: Add-ons Developers
Topic: Un-named project ninety-eight percent complete...
Replies: 67
Views: 15362

...In case you're curious, it's gone off to the boys for some testing and then into the paint shops.
There's a few last minute things I need to address while they play.
I'll keep ya posted on progress. :mrgreen:
by harkonnen
Thu Dec 03, 2009 6:01 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

You smell my brain frying' lol. I thought of the wingfold but when I went into Anim8or to have a look, I realized that putting a big ol' cylinder at the wing-body join to facilitate the rotation would kill the design. Thanks though, I enjoy the feedback on here bud. Lots of really cool ideas go by t...
by harkonnen
Wed Dec 02, 2009 7:08 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Hmmm, looking at it now, this is going to be pretty interesting...I'm a looong way from the ground...the wingtip clearance kills me, plus I just added a gun housing at the wingtips that hangs down even lower. :roll:

* .......Maybe this thing does need an antigrav field or something. 8O
by harkonnen
Wed Dec 02, 2009 2:53 am
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Well, there's not going to be many, if any, animations on a bird like this, so I enjoy planning and building a gearset with animation that might actually work in real life...it's always a fun challenge. When I can't come up with something realistic, then I get fancy.
by harkonnen
Tue Dec 01, 2009 6:51 pm
Forum: Add-ons Developers
Topic: Marauder, I think...
Replies: 41
Views: 9684

Marauder, I think...

...Is what I want to call it. I know it's not an original name for an aircraft, but it fits the way I feel about this thing. I've always wanted to do a larger aircraft for FS, I think this is the one. I want to have it menacing-looking...bristling with weapons and fixtures and attitude. The main par...
by harkonnen
Sun Nov 29, 2009 7:39 pm
Forum: Scenery
Topic: How can I make a helipad landable in FSX ?
Replies: 19
Views: 14610

There's possibilities Jaeg...I'm on my way out the door...let me get back to you. BTW, you have mail. :wink: