Orbiter 2010...

Orbiter is a free 3D space flight simulator using real physics developed by Martin Schweiger
, and can be downloaded from http://orbit.medphys.ucl.ac.uk Orbiter home page. Discuss here everything about this great simulator.

Moderators: mel wilson, rd, Cat1, ricktobin, gbesoain, groundsquirrel, skipperdan

Post Reply
User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Orbiter 2010...

Post by harkonnen » Thu Nov 04, 2010 5:13 pm

...is out now.

Found a nicely detailed big capitol ship for some cool screenies.

I believe the Author's name is John Murcare, and if I remember correctly, it was one of his simple tutorials on how to get a mesh into orbiter that got me hooked on 3D modeling years ago.

Orbiter is free, and there is a flourishing freeware add-on community.
I might have to work up a big ol' ship for Orbiter now that I'm playing with it again. :mrgreen:

Image

Image

Image

Image

Image
Image

User avatar
jaeger52
Top Contributors
Top Contributors
Posts: 1214
Joined: Wed Sep 28, 2005 8:34 pm
Location: Minneapolix, MN

Re: Orbiter 2010...

Post by jaeger52 » Thu Nov 04, 2010 11:46 pm

FIRST RESPONDER GET'S A FREE TEST DRIVE AROUND THE.....UNIVERSE!!!

Hark, does she come with four on the floor, or a crummy hybrid plasma (auto) transmission?

"She's my little deuce coupe.....you don't know what I've got!"
-------Beach Boys


Jaeg- :lol:
Bruce aka Jaeg-

Project Developer:
- Around The World Search / Madeleine McCann



Image

User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Re: Orbiter 2010...

Post by harkonnen » Sat Nov 06, 2010 11:45 am

This ship is one of the first ones I found after installing the newest 'Orbiter', I've only had it a few days, and haven't tried to use the FTL drive. (Faster Than Light, yassir!)
I've got the bug again, after all these years, to see something of mine scooting around in space. I've been looking at texturing in 'Anim8or', it's a lot simpler than in gmax, but it seems limited, gotta look at if I can model in Anim8or, texture in gmax, then export & convert to a mesh for 'Orbiter'.
I have no idea how to implement animations in Orbiter either, but it would be pretty cool.
With 'Anim8or' models in 'Orbiter', you can go nuts using emissive materials for lights and windows, etc, resulting in some really interesting, 'eye candy' models, extra-fun stuff that's right up my alley.
Image

User avatar
gbesoain
WebSite Admin
WebSite Admin
Posts: 315
Joined: Fri Apr 19, 2002 6:58 pm
Location: Santiago, Chile (SCHC)

Re: Orbiter 2010...

Post by gbesoain » Sat Nov 06, 2010 12:51 pm

harkonnen wrote:This ship is one of the first ones I found after installing the newest 'Orbiter', I've only had it a few days, and haven't tried to use the FTL drive. (Faster Than Light, yassir!)
I've got the bug again, after all these years, to see something of mine scooting around in space. I've been looking at texturing in 'Anim8or', it's a lot simpler than in gmax, but it seems limited, gotta look at if I can model in Anim8or, texture in gmax, then export & convert to a mesh for 'Orbiter'.
I have no idea how to implement animations in Orbiter either, but it would be pretty cool.
With 'Anim8or' models in 'Orbiter', you can go nuts using emissive materials for lights and windows, etc, resulting in some really interesting, 'eye candy' models, extra-fun stuff that's right up my alley.
I really like Orbiter, it's one of the best and most complete simulation ever and free :) I would love to open an Orbiter download section here at SurClaro.... Hope to see some of your creations there

Regards.,
G

User avatar
rd
Forum Moderator - Master member
Forum Moderator - Master member
Posts: 6870
Joined: Thu Mar 10, 2005 9:34 pm
Location: COMFORTABLY NUMB, in U.S.A. *** KOFF ***

Re: Orbiter 2010...

Post by rd » Mon Nov 08, 2010 3:10 pm

Looks like we have an Orbiter forum now =D> :D =D>

.
RD

ImageImage

"shhh.... I'm going undercover. "

User avatar
Haun
SurClaro senior forum member
SurClaro senior forum member
Posts: 459
Joined: Fri Dec 23, 2005 6:10 am
Location: Ft. Collins
Contact:

Re: Orbiter 2010...

Post by Haun » Fri Nov 12, 2010 4:33 am

HOLY CRAP! Hark, you MADE that? I haven't been back here in about two years, and BAM, you make a frikin space ship CITY!

User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Re: Orbiter 2010...

Post by harkonnen » Fri Nov 12, 2010 1:24 pm

No no No. This is the first add-on that I found at the Orbit Hangar after installing the new Orbiter.

This gorgeous 'ship city' is the astounding work of Jon Marcure.

It was so cool, screenshots with this ship didn't do it justice, so when I fired up Orbiter and saw this thing in all it's glory, my jaw dropped.

It's pretty big, and with the level of detail, and the fact that there are so many lights and self-emitting materials, well, as soon as you move the camera, or the ship - it sparkles.
(You'd kind of have to see it in action to enjoy what I mean.)

Certainly inspiring though, it kicked me hard in the butt to start playing with something for Orbiter - I want to have my own impressive, eye-candy model to fly around, and the dreaming it up and building it on the fly is so much fun. Decided on a gunship for this one, and no, it's not going to be nearly as amazing as that capitol ship by Jon. I just like the idea of having a big ol', threatening-looking craft bearing down on Earth. 8O :twisted: :twisted: :twisted:

Basically building weapons of mass destruction at this point. :twisted:
Image
Image

User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Re: Orbiter 2010...

Post by harkonnen » Mon Nov 15, 2010 5:46 pm

I just got back from an Orbiter forum, where some kind soul clued me in as to how to merge 2 different Anim8or scenes. This had elude me since 2006! This is huge for me, as now I can find an old, unused spacecraft mesh from ages ago, and bring it into this scene here. (I was having a heckuva time coming up with a suitable new gunship mesh to put all these details on. :evil: )
Image
Image

User avatar
mel wilson
Forum Moderator - Master member
Forum Moderator - Master member
Posts: 4392
Joined: Thu Oct 26, 2006 9:18 pm
Location: Stowmarket, Suffolk.
Contact:

Re: Orbiter 2010...

Post by mel wilson » Mon Dec 06, 2010 11:21 am

Wow..... only away for a month, and this little gem appears........ Mmmm Nice Very Nice. =D>

Mel.
Image

http://www.mid-suffolk-radio-modellers.com/index.html

User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Re: Orbiter 2010...

Post by harkonnen » Mon Dec 06, 2010 8:55 pm

Thanks Mel, I had actually completely forgotten that I had posted here.
The big gunship that I had been planning has since turned into quite the happening little fighter instead. I found a few old meshes that might make a good gunship with some work... and it didn't work. I played for about a week trying old stuff and started two or three from scratch and the big capitol ship that I envisioned just eluded me, none of them looked right. I'd get so far into the modeling and then discard them in frustration. Finally one of the 'from scratch' ones looked really good, but it screamed 'FIGHTER', not big capitol ship.
Try to picture A-Wing meets T.I.E fighter meets Hark's warped brain. :twisted:

This one's niiiice. Some models almost build themselves, the design just comes together all of a sudden and you feel like you have a gem.

Umm, I had envisioned a big, menacing ship in orbit, and had enjoyed 'Orbiter' just before starting this one, so it was meant to be an Orbiter add-on.
Now, with an agile little fighter in the works, I think I'll just make it an FS add-on. Besides, I have to master texture mapping in Anim8or in order to release for Orbiter, I've already got a good handle on texturing in gmax, for MSFS.

Wait 'till you see this one, I'm stoked. \:D/
Image

User avatar
harkonnen
Top Contributors
Top Contributors
Posts: 2830
Joined: Sun May 08, 2005 11:59 pm
Location: New Liskeard, Ontario, Canada

Re: Orbiter 2010...

Post by harkonnen » Mon Dec 06, 2010 11:29 pm

Anim8or into gmax test = good.

Gmax mesh into FS test = good.

In fact, I can go nuts with little details on this one, lots of room left before she gets too poly/vertice heavy.

I will start an 'Add-ons Developers' thread once I've got a handle on this.

Zoom Zoom.

Post Reply