spaceshipone

Orbiter is a free 3D space flight simulator using real physics developed by Martin Schweiger
, and can be downloaded from http://orbit.medphys.ucl.ac.uk Orbiter home page. Discuss here everything about this great simulator.

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maddoccanis
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spaceshipone

Post by maddoccanis » Wed Jun 23, 2004 2:54 pm

i am working on a model of burt rutan's white knight/spaceship1 system. i need to know how to ge5t a rocket engine to work, if fs9 will support flying above 100000ft and if altimeters and speed gauges are available for high speeds or altitudes and can they be made. also is there any way to make the trailing flaps fold up to mock the "feathering" maneuver.....doc :?:
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paulvil
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Post by paulvil » Wed Jun 23, 2004 6:42 pm

Yes you can go 100,000ft+ but you wont know It a.k.a. it wont show up on the -shift- z thingy I want to know how your going to get its launch a/c to let go @ 50,000ft (or was it 500,000?)

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Pillead
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Post by Pillead » Wed Jun 23, 2004 7:58 pm

The upper limit seems to be 100,000 where although your still in flight and pointing in the right direction to gain altitude (up that is) you dont actually seem to gain any extra height you just appear to 'hover'

Good luck with the model though, it's a fantastic looking aircraft.
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lortiawhak
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Post by lortiawhak » Wed Jun 23, 2004 11:40 pm

nice. :D
good luck

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groundsquirrel
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You might check this out.

Post by groundsquirrel » Thu Jun 24, 2004 12:48 am

There is a program called "Orbiter". I havent used it, but others have raved about it. You might check it out for compatibility.

www.medphys.ucl.ac.uk/~martins/orbit/orbit.html
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